public override void Run(RunPayload payload) { Main.LogDebug("[EndCombatTrigger] Setting up trigger"); EncounterLayerData encounterData = MissionControl.Instance.EncounterLayerData; SmartTriggerResponse trigger = new SmartTriggerResponse(); trigger.inputMessage = onMessage; trigger.designName = $"End combat on '{onMessage}'"; trigger.conditionalbox = new EncounterConditionalBox(conditional); DesignResult result = null; if (type == EndCombatType.RETREAT) { result = ScriptableObject.CreateInstance <EndCombatRetreatResult>(); } else { // Fallback to the only end combat we currently have - Retreat result = ScriptableObject.CreateInstance <EndCombatRetreatResult>(); } trigger.resultList.contentsBox.Add(new EncounterResultBox(result)); encounterData.responseGroup.triggerList.Add(trigger); }
private void TriggerResultAtRandom() { DesignResult result = Results.GetRandom(); result.Trigger(null, null); }
public EncounterResultBox(DesignResult designResult) { this.CargoVTwo = designResult; }