예제 #1
0
 public void Save(XmlWriter writer)
 {
     writer.WriteStartElement("ShipDesign");
     writer.WriteAttributeString("Name", Name);
     writer.WriteAttributeString("DesignID", DesignID.ToString());
     writer.WriteAttributeString("Size", Size.ToString());
     writer.WriteAttributeString("WhichStyle", WhichStyle.ToString());
     writer.WriteAttributeString("Engine", Engine.Key.EquipmentName);
     writer.WriteAttributeString("NumOfEngines", Engine.Value.ToString());
     writer.WriteAttributeString("Armor", Armor.EquipmentName);
     writer.WriteAttributeString("Shield", Shield == null ? "" : Shield.EquipmentName);
     writer.WriteAttributeString("Computer", Computer == null ? "" : Computer.EquipmentName);
     writer.WriteAttributeString("ECM", ECM == null ? "" : ECM.EquipmentName);
     foreach (var weapon in Weapons)
     {
         writer.WriteStartElement("Weapon");
         if (weapon.Key == null)
         {
             writer.WriteAttributeString("Name", "null");
         }
         else
         {
             writer.WriteAttributeString("Name", weapon.Key.EquipmentName);
             writer.WriteAttributeString("NumOfMounts", weapon.Value.ToString());
             writer.WriteAttributeString("IsSecondary", weapon.Key.UseSecondary.ToString());
         }
         writer.WriteEndElement();
     }
     foreach (var special in Specials)
     {
         writer.WriteStartElement("Special");
         if (special == null)
         {
             writer.WriteAttributeString("Name", "null");
         }
         else
         {
             writer.WriteAttributeString("Name", special.EquipmentName);
         }
         writer.WriteEndElement();
     }
     writer.WriteEndElement();
 }
예제 #2
0
 public void Write(BinaryWriter writer)
 {
     writer.Write(DesignID.ToByteArray());
     writer.Write(Offset);
 }
예제 #3
0
 public void Write(BinaryWriter writer)
 {
     writer.Write(DesignID.ToByteArray());
     writer.Write(Folder);
     writer.Write(FileName);
 }