public void Save(XmlWriter writer) { writer.WriteStartElement("ShipDesign"); writer.WriteAttributeString("Name", Name); writer.WriteAttributeString("DesignID", DesignID.ToString()); writer.WriteAttributeString("Size", Size.ToString()); writer.WriteAttributeString("WhichStyle", WhichStyle.ToString()); writer.WriteAttributeString("Engine", Engine.Key.EquipmentName); writer.WriteAttributeString("NumOfEngines", Engine.Value.ToString()); writer.WriteAttributeString("Armor", Armor.EquipmentName); writer.WriteAttributeString("Shield", Shield == null ? "" : Shield.EquipmentName); writer.WriteAttributeString("Computer", Computer == null ? "" : Computer.EquipmentName); writer.WriteAttributeString("ECM", ECM == null ? "" : ECM.EquipmentName); foreach (var weapon in Weapons) { writer.WriteStartElement("Weapon"); if (weapon.Key == null) { writer.WriteAttributeString("Name", "null"); } else { writer.WriteAttributeString("Name", weapon.Key.EquipmentName); writer.WriteAttributeString("NumOfMounts", weapon.Value.ToString()); writer.WriteAttributeString("IsSecondary", weapon.Key.UseSecondary.ToString()); } writer.WriteEndElement(); } foreach (var special in Specials) { writer.WriteStartElement("Special"); if (special == null) { writer.WriteAttributeString("Name", "null"); } else { writer.WriteAttributeString("Name", special.EquipmentName); } writer.WriteEndElement(); } writer.WriteEndElement(); }
public void Write(BinaryWriter writer) { writer.Write(DesignID.ToByteArray()); writer.Write(Offset); }
public void Write(BinaryWriter writer) { writer.Write(DesignID.ToByteArray()); writer.Write(Folder); writer.Write(FileName); }