public DesicionDto Create(Desicion desicion) { return(new DesicionDto { Id = desicion.Id, Name = desicion.Name }); }
public void Flee() { GameManager.Instance.SpawnLocation = SpotInScene1; GameManager.Instance.SpawnRotation = RotationInScene1; choiseScreen.SetActive(false); Main.Play(); Desicion.Stop(); isBear = false; }
protected override void InitializeMockData() { desicion = new Desicion { Id = 1, Name = "Rejected" }; _mockControl = new QualityControl(_user) { Id = 1, Name = "High tolerances", Status = QualityControlStatus.Open, Defect = new Defect { Name = "DI110", Description = "Out of tolerances" }, Product = new Product { Name = "Blade", Description = "blade fb1" } }; controls = new List <QualityControl> { _mockControl, new QualityControl { Name = "Documental deviation", Description = "Prox p40", Product = new Product { Name = "CFM Fan Blade" }, Defect = new Defect { Name = "DEQ" }, Inspection = new Inspection { Desicion = desicion } } }; viewModel = new QualityControlViewModel { Name = "High tolerances", Description = "Dimensions DI310 and C220 out of upper tolerance.", Serial = "SN18972123", Defect = 1, Product = 1 }; detailViewModel = new QualityControlDetailViewModel { Id = 1, Name = "No-conforming dimensions", Description = "Dimension DI110 is out of upper tolerance." }; expectedRedirectValues = new RouteValueDictionary { { "action", "Index" }, { "controller", "QualityControl" } }; }
public void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { choiseScreen.SetActive(true); Main.Stop(); Desicion.Play(); player.GetComponent <PlayerControl>().UnlockCursor(); isBear = true; } }
public async Task Inspection_UnexistingDesicion_ShouldReturnNotFound() { //Arrange Desicion desicionNull = null; _mockUnitOfWork.Setup(uw => uw.DesicionRepository .FindByIdAsync(It.IsAny <int>())).Returns(Task.FromResult(desicionNull)); //Act var result = await _controller.AddDesicion(inspection); //Assert result.Should().BeOfType <BadRequestResult>(); }
public void Encounter() { isBear = false; if (player.GetComponent <PlayerControl>().GetInjured()) { choiseScreen.SetActive(false); StartCoroutine(LoadMain()); Desicion.Stop(); Dead.Play(); } else { choiseScreen.SetActive(false); Desicion.Stop(); gun.Play(); End.Play(); bear.Stop(); StartCoroutine(LoadEnd()); } }
protected override void InitializeMockData() { desicion = new Desicion { Id = 1, Name = "Acepted" }; inspection = new InspectionDto { QualityControlId = 1, Comments = "Instructions' results OK", Desicion = 1 }; control = new QualityControl { Name = "High tolerances", Defect = new Defect { Name = "Dimensional" }, Status = QualityControlStatus.Open }; }
// Update is called once per frame void Update() { if (isBear) { if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)) { GameManager.Instance.SpawnLocation = SpotInScene1; GameManager.Instance.SpawnRotation = RotationInScene1; choiseScreen.SetActive(false); Desicion.Stop(); Main.Play(); isBear = false; } else if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)) { if (player.GetComponent <PlayerControl>().GetInjured()) { choiseScreen.SetActive(false); Desicion.Stop(); Dead.Play(); StartCoroutine(LoadMain()); isBear = false; } else { choiseScreen.SetActive(false); Desicion.Stop(); gun.Play(); End.Play(); bear.Stop(); StartCoroutine(LoadEnd()); isBear = false; } } } }