// Start is called before the first frame update void Start() { // GameObject thePlayer = GameObject.Find("PlayerCollider"); // PlayerHP playerScript = thePlayer.GetComponent<PlayerHP>(); //numOfStars = playerScript.achievement; Scores.Stop(); int enemies = Scores.enemiesDefeated; int sideQuest = Scores.seedCollected; if (enemies > 11) { numOfStars++; } if (DesertQuestScript.checkStatus()) { numOfStars++; } StarImage image1 = createStarImage(new Vector2(0, 10)); StarImage image2 = createStarImage(new Vector2(70, 10)); StarImage image3 = createStarImage(new Vector2(140, 10)); Debug.Log("Number of stars is: " + numOfStars); //showStars(numOfStars); }
// Start is called before the first frame update void Start() { if (ForestQuestScript.checkStatus() == true) { forestQuest.text = "Forest Quest Complete"; forestQuestImage.sprite = forestQuestComplete; } if (DesertQuestScript.checkStatus() == true) { desertQuest.text = "Desert Quest Complete"; desertQuestImage.sprite = desertQuestComplete; } }
void OnTriggerEnter2D(Collider2D other) { GetComponent <AudioSource>().Play(); Destroy(gameObject); DesertQuestScript.completeObjective(); }