private static void PlaceClusters( DesertDescription description, DesertHive.ClusterGroup clusters) { Rectangle hive = description.Hive; hive.Inflate(20, 20); DesertHive.PostPlacementEffect[,] postEffectMap = new DesertHive.PostPlacementEffect[hive.Width, hive.Height]; DesertHive.PlaceClustersArea(description, clusters, hive, postEffectMap, Point.Zero); for (int left = hive.Left; left < hive.Right; ++left) { for (int top = hive.Top; top < hive.Bottom; ++top) { if (postEffectMap[left - hive.Left, top - hive.Top].HasFlag((Enum)DesertHive.PostPlacementEffect.Smooth)) { Tile.SmoothSlope(left, top, false, false); } } } }
private static void PlaceClustersArea( DesertDescription description, DesertHive.ClusterGroup clusters, Rectangle area, DesertHive.PostPlacementEffect[,] postEffectMap, Point postEffectMapOffset) { FastRandom fastRandom = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(57005UL); Vector2 vector2_1 = new Vector2((float)description.Hive.Width, (float)description.Hive.Height); Vector2 vector2_2 = new Vector2((float)clusters.Width, (float)clusters.Height); Vector2 vector2_3 = description.BlockScale / 2f; for (int left = area.Left; left < area.Right; ++left) { for (int top = area.Top; top < area.Bottom; ++top) { if (WorldGen.InWorld(left, top, 1)) { float num1 = 0.0f; int num2 = -1; float num3 = 0.0f; ushort type = 53; if (fastRandom.Next(3) == 0) { type = (ushort)397; } int x = left - description.Hive.X; int y = top - description.Hive.Y; Vector2 vector2_4 = (new Vector2((float)x, (float)y) - vector2_3) / vector2_1 * vector2_2; for (int index = 0; index < clusters.Count; ++index) { DesertHive.Cluster cluster = clusters[index]; if ((double)Math.Abs(cluster[0].Position.X - vector2_4.X) <= 10.0 && (double)Math.Abs(cluster[0].Position.Y - vector2_4.Y) <= 10.0) { float num4 = 0.0f; foreach (DesertHive.Block block in (List <DesertHive.Block>)cluster) { num4 += 1f / Vector2.DistanceSquared(block.Position, vector2_4); } if ((double)num4 > (double)num1) { if ((double)num1 > (double)num3) { num3 = num1; } num1 = num4; num2 = index; } else if ((double)num4 > (double)num3) { num3 = num4; } } } float num5 = num1 + num3; Tile tile = Main.tile[left, top]; bool flag = (double)((new Vector2((float)x, (float)y) - vector2_3) / vector2_1 * 2f - Vector2.One).Length() >= 0.800000011920929; DesertHive.PostPlacementEffect postPlacementEffect = DesertHive.PostPlacementEffect.None; if ((double)num5 > 3.5) { postPlacementEffect = DesertHive.PostPlacementEffect.Smooth; tile.ClearEverything(); tile.wall = (ushort)187; if (num2 % 15 == 2) { tile.ResetToType((ushort)404); } } else if ((double)num5 > 1.79999995231628) { tile.wall = (ushort)187; if ((double)top < Main.worldSurface) { tile.liquid = (byte)0; } else { tile.lava(true); } if (!flag || tile.active()) { tile.ResetToType((ushort)396); postPlacementEffect = DesertHive.PostPlacementEffect.Smooth; } } else if ((double)num5 > 0.699999988079071 || !flag) { tile.wall = (ushort)216; tile.liquid = (byte)0; if (!flag || tile.active()) { tile.ResetToType(type); postPlacementEffect = DesertHive.PostPlacementEffect.Smooth; } } else if ((double)num5 > 0.25 && (double)fastRandom.WithModifier(x, y).NextFloat() < ((double)num5 - 0.25) / 0.449999988079071) { tile.wall = (ushort)187; if ((double)top < Main.worldSurface) { tile.liquid = (byte)0; } else { tile.lava(true); } if (tile.active()) { tile.ResetToType(type); postPlacementEffect = DesertHive.PostPlacementEffect.Smooth; } } postEffectMap[left - area.X + postEffectMapOffset.X, top - area.Y + postEffectMapOffset.Y] = postPlacementEffect; } } } }