public void SetDepthTest(DepthTestDescriptor depthTest) { GL.DepthFunc((DepthFunction)depthTest.Func.Convert()); _depthMask = depthTest.WriteEnable; _depthTest = depthTest.TestEnable; UpdateDepthTest(); }
public void SetDepthTest(DepthTestDescriptor depthTest) { _renderer.New <SetDepthTestCommand>().Set(depthTest); _renderer.QueueCommand(); }
public void Set(DepthTestDescriptor depthTest) { _depthTest = depthTest; }