/// <summary> /// Initializes a new instance of the <see cref="DepthOfFieldEffect"/> class. /// </summary> public DepthOfFieldEffect(GraphicsDevice graphics) { Material = combine = new DepthOfFieldMaterial(graphics); Passes.Add(new PostEffectChain(TextureUsage.Blur, depthScaleEffect = new PostEffect() { Material = depthScale = new DepthOfFieldMaterial(graphics) { IsDownScale = true }, RenderTargetScale = 0.5f }, scaleEffect = new PostEffect() { Material = new ScaleMaterial(graphics), RenderTargetScale = 0.5f, Enabled = false }, blur = new BlurEffect(graphics) { DepthBufferEnabled = true }, new PostEffect() { Material = new ScaleMaterial(graphics), RenderTargetScale = 2.0f } )); }
public Material GetDepthOfFieldMaterial() { return(_dofMaterial ?? (_dofMaterial = DepthOfFieldMaterial.CreateMaterial())); }