public void MoveShip() { int lazerState = lazerObject.GetComponent <Animator>().GetInteger("lazerState"); if (lazerState == 1) //Right { //Debug.Log("Right"); RaycastHit hit; if (Physics.Raycast(lazerObject.transform.position, new Vector3(1, 0, 0), out hit, 5f)) { if (!hit.collider.gameObject.CompareTag("Unbreakable")) { if (!hit.collider.gameObject.CompareTag("Diamond")) { audioManager.Play("LazerShoot"); lazerParts.Play(); Destroy(hit.collider.gameObject); moneyController.AddBlockValue(hit.collider.gameObject); powerController.shootPower(); } else { Time.timeScale = 0; audioManager.Stop("Engine"); winPanel.SetActive(true); } } } if (currentCol < 6) { if (hit.collider == null || !hit.collider.gameObject.CompareTag("Unbreakable")) { audioManager.Play("Move"); currentCol += 1; gameController.ShiftLayer(-1); powerController.movePower(); } } } else if (lazerState == -1) //Left { //Debug.Log("Left"); RaycastHit hit; if (Physics.Raycast(lazerObject.transform.position, new Vector3(-1, 0, 0), out hit, 5f)) { if (!hit.collider.gameObject.CompareTag("Unbreakable")) { if (!hit.collider.gameObject.CompareTag("Diamond")) { audioManager.Play("LazerShoot"); lazerParts.Play(); Destroy(hit.collider.gameObject); moneyController.AddBlockValue(hit.collider.gameObject); powerController.shootPower(); } else { Time.timeScale = 0; audioManager.Stop("Engine"); winPanel.SetActive(true); } } } if (currentCol > -6) { if (hit.collider == null || !hit.collider.gameObject.CompareTag("Unbreakable")) { audioManager.Play("Move"); currentCol -= 1; gameController.ShiftLayer(1); powerController.movePower(); } } } else if (lazerState == 0) //Down { //Debug.Log("Down"); RaycastHit hit; if (Physics.Raycast(lazerObject.transform.position, new Vector3(0, -1, 0), out hit, 5f)) { if (!hit.collider.gameObject.CompareTag("Unbreakable")) { if (!hit.collider.gameObject.CompareTag("Diamond")) { audioManager.Play("Move"); audioManager.Play("LazerShoot"); lazerParts.Play(); Destroy(hit.collider.gameObject); gameController.AddLayer(currentCol); moneyController.AddBlockValue(hit.collider.gameObject); powerController.shootPower(); depthController.AddDepth(1); } else { Time.timeScale = 0; audioManager.Stop("Engine"); winPanel.SetActive(true); } } } } }