public IEnumerator _OnLoadOutButton() { buttonLoadOut.button.interactable = false; buttonUpgrade.button.interactable = true; DemoUIUpgrade.Hide(); yield return(new WaitForSeconds(0.25f)); DemoUILoadOut.Show(); }
public void Awake() { instance = this; thisObj = gameObject; rectT = thisObj.GetComponent <RectTransform>(); canvasGroup = thisObj.GetComponent <CanvasGroup>(); if (canvasGroup == null) { canvasGroup = thisObj.AddComponent <CanvasGroup>(); } }