예제 #1
0
    public IEnumerator _OnLoadOutButton()
    {
        buttonLoadOut.button.interactable = false;
        buttonUpgrade.button.interactable = true;

        DemoUIUpgrade.Hide();
        yield return(new WaitForSeconds(0.25f));

        DemoUILoadOut.Show();
    }
예제 #2
0
 public void Awake()
 {
     instance    = this;
     thisObj     = gameObject;
     rectT       = thisObj.GetComponent <RectTransform>();
     canvasGroup = thisObj.GetComponent <CanvasGroup>();
     if (canvasGroup == null)
     {
         canvasGroup = thisObj.AddComponent <CanvasGroup>();
     }
 }