public void Awake() { if (IsDebugLogEnabled) { Debug.Log("Awake"); } DemoSettings settings = DemoSettings.GetDefaultSettings(); this.Game = new Game(this, settings, "unity"); var peer = new PhotonPeer(this.Game, settings.UseTcp ? ConnectionProtocol.Tcp : ConnectionProtocol.Udp) { ChannelCount = 3 }; this.Game.Initialize(peer); }