private void Select(int i) { s_Selected = demoParticles.items[i]; m_Instance = null; foreach (var otherEffect in demoParticles.items) { if ((otherEffect != s_Selected) && (otherEffect.mode == Mode.Activate)) { otherEffect.transform.gameObject.SetActive(false); } } if (s_Selected.mode == Mode.Activate) { s_Selected.transform.gameObject.SetActive(true); } // m_ParticleMultiplier = s_Selected.transform.GetComponent<ParticleSystemMultiplier>(); multiply = 1; if (clearOnChange) { while (m_CurrentParticleList.Count > 0) { Destroy(m_CurrentParticleList[0].gameObject); m_CurrentParticleList.RemoveAt(0); } } instructionText.text = s_Selected.instructionText; titleText.text = s_Selected.transform.name; }
public void Select(int i) { s_Selected = demoParticles.items[i]; m_Instance = null; foreach (var otherEffect in demoParticles.items) { if ((otherEffect != s_Selected) && (otherEffect.mode == Mode.Activate)) { otherEffect.transform.gameObject.SetActive(false); } } if (s_Selected.mode == Mode.Activate) { s_Selected.transform.gameObject.SetActive(true); } m_ParticleMultiplier = s_Selected.transform.GetComponent<ParticleSystemMultiplier>(); multiply = 1; if (clearOnChange) { while (m_CurrentParticleList.Count > 0) { Destroy(m_CurrentParticleList[0].gameObject); m_CurrentParticleList.RemoveAt(0); } } //titleText.text = s_Selected.transform.name; }
private void Select(int i) { selected = demoParticles.items[i]; instance = null; foreach (var otherEffect in demoParticles.items) { if ((otherEffect != selected) && (otherEffect.mode == Mode.Activate)) { otherEffect.transform.gameObject.SetActive(false); } } if (selected.mode == Mode.Activate) { selected.transform.gameObject.SetActive(true); } particleMultiplier = selected.transform.GetComponent<ParticleSystemMultiplier>(); multiply = 1; if (clearOnChange) { while (currentParticleList.Count > 0) { Destroy(currentParticleList[0].gameObject); currentParticleList.RemoveAt(0); } } interactionGuiText.text = selected.instructionText; titleGuiText.text = selected.transform.name; }