예제 #1
0
        private void InitAffector()
        {
            switch (_selectedDemand)
            {
            case EDemand.Hunger:
            {
                _affector = GameObject.FindObjectOfType <HungerAffector>();
                break;
            }

            case EDemand.Stress:
            {
                _affector = GameObject.FindObjectOfType <StressAffector>();
                break;
            }
            }
        }
예제 #2
0
        private void InitAffector()
        {
            switch (DemandType)
            {
            case EDemandType.Hunger:
            {
                _affector = FindObjectOfType <HungerAffector> ();
                break;
            }

            case EDemandType.Stress:
            {
                _affector = FindObjectOfType <StressAffector> ();
                break;
            }

            default:
            {
                Debug.LogError(this.name + ":: affector type not selected.");
                break;
            }
            }
        }