public void UpdateList() { int i = 0; for (int count = targetList.Count; i < count; i++) { targetStockList.Add(targetList[i]); } targetList.Clear(); targetIDList.Clear(); targetPortalIDList.Clear(); Delivery[] deliveryList = MonoBehaviourSingleton <DeliveryManager> .I.GetDeliveryList(false); int mapId = MonoBehaviourSingleton <FieldManager> .I.GetMapId(); int j = 0; for (int num = deliveryList.Length; j < num; j++) { DeliveryTable.DeliveryData deliveryTableData = Singleton <DeliveryTable> .I.GetDeliveryTableData((uint)deliveryList[j].dId); if (deliveryTableData != null) { uint num2 = 0u; for (uint num3 = (uint)deliveryTableData.needs.Length; num2 < num3; num2++) { uint mapID = deliveryTableData.GetMapID(num2); if (mapID == 0 || mapID == mapId) { uint enemyID = deliveryTableData.GetEnemyID(num2); if (!targetIDList.Contains(enemyID) && (mapID != 0 || enemyID != 0)) { int have = 0; int need = 0; MonoBehaviourSingleton <DeliveryManager> .I.GetProgressDelivery(deliveryList[j].dId, out have, out need, num2); if (have < need) { targetIDList.Add(enemyID); } } } } uint num4 = 0u; for (uint num5 = (uint)deliveryTableData.targetPortalID.Length; num4 < num5; num4++) { uint item = (uint)deliveryTableData.targetPortalID[num4]; if (!targetPortalIDList.Contains(item) && !MonoBehaviourSingleton <DeliveryManager> .I.IsCompletableDelivery(deliveryList[j].dId)) { targetPortalIDList.Add(item); } } } } List <StageObject> enemyList = MonoBehaviourSingleton <StageObjectManager> .I.enemyList; int count2 = enemyList.Count; for (int k = 0; k < count2; k++) { CheckTarget(enemyList[k] as Enemy); } if (MonoBehaviourSingleton <InGameProgress> .I.portalObjectList != null) { int l = 0; for (int count3 = MonoBehaviourSingleton <InGameProgress> .I.portalObjectList.Count; l < count3; l++) { CheckTarget(MonoBehaviourSingleton <InGameProgress> .I.portalObjectList[l]); } } }
public void GetTargetEnemyData(int delivery_id, out uint jump_quest_id, out uint jump_map_id, out string map_name, out string enemy_name, out DIFFICULTY_TYPE?difficulty, out int[] targetPortalID) { jump_quest_id = 0u; jump_map_id = 0u; map_name = string.Empty; enemy_name = string.Empty; difficulty = null; targetPortalID = null; DeliveryTable.DeliveryData deliveryTableData = Singleton <DeliveryTable> .I.GetDeliveryTableData((uint)delivery_id); if (deliveryTableData != null) { uint enemy_id = deliveryTableData.GetEnemyID(0u); uint mapID = deliveryTableData.GetMapID(0u); int num = (int)Singleton <FieldMapTable> .I.GetTargetEnemyPopMapID(enemy_id); if (num != 0) { if (deliveryTableData.jumpMapID < 0) { num = -1; } else { if (mapID != 0) { num = (int)mapID; } if (deliveryTableData.jumpMapID > 0) { num = deliveryTableData.jumpMapID; } FieldMapTable.FieldMapTableData fieldMapData = Singleton <FieldMapTable> .I.GetFieldMapData((uint)num); if (fieldMapData != null) { map_name = fieldMapData.mapName; jump_map_id = (uint)num; } else { num = -1; } } if (num == -1) { map_name = "????????"; jump_map_id = 0u; } } else if (deliveryTableData.jumpMapID > 0) { FieldMapTable.FieldMapTableData fieldMapData2 = Singleton <FieldMapTable> .I.GetFieldMapData((uint)deliveryTableData.jumpMapID); if (fieldMapData2 != null) { map_name = fieldMapData2.mapName; targetPortalID = deliveryTableData.targetPortalID; if (targetPortalID != null) { bool flag = false; int i = 0; for (int num2 = targetPortalID.Length; i < num2; i++) { if (targetPortalID[i] != 0) { flag = true; break; } } if (flag) { map_name = string.Format(StringTable.Get(STRING_CATEGORY.QUEST_DELIVERY, 2u), map_name); } } jump_map_id = (uint)deliveryTableData.jumpMapID; enemy_name = StringTable.Get(STRING_CATEGORY.QUEST_DELIVERY, 1u); } else { map_name = "????????"; jump_map_id = 0u; } } else { bool is_find = false; string tmp_name = string.Empty; uint tmp_quest_id = 0u; DIFFICULTY_TYPE tmp_difficulty = DIFFICULTY_TYPE.LV1; Singleton <QuestTable> .I.AllQuestData(delegate(QuestTable.QuestTableData data) { if (!is_find) { for (int j = 0; j < data.seriesNum; j++) { if (data.enemyID[j] == (int)enemy_id) { is_find = true; tmp_name = data.questText; tmp_difficulty = data.difficulty; tmp_quest_id = data.questID; } } } }); if (is_find) { map_name = tmp_name; difficulty = tmp_difficulty; jump_quest_id = tmp_quest_id; } } if (!string.IsNullOrEmpty(deliveryTableData.placeName)) { map_name = deliveryTableData.placeName; } if (!string.IsNullOrEmpty(deliveryTableData.enemyName)) { enemy_name = deliveryTableData.enemyName; } if (string.IsNullOrEmpty(enemy_name)) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData(enemy_id); if (enemyData != null) { enemy_name = enemyData.name; } if (enemy_id == 0 && mapID != 0) { enemy_name = StringTable.Get(STRING_CATEGORY.QUEST_DELIVERY, 0u); } } } }