예제 #1
0
 static int TGNetService_NetEventHanlder_Self(IntPtr L)
 {
     try
     {
         LuaFunction func = ToLua.CheckLuaFunction(L, 1);
         LuaTable    self = ToLua.CheckLuaTable(L, 2);
         Delegate    arg1 = DelegateFactory.CreateDelegate_Self(typeof(TGNetService.NetEventHanlder), func, self);
         ToLua.Push(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int UnityEngine_Application_LogCallback_Self(IntPtr L)
 {
     try
     {
         LuaFunction func = ToLua.CheckLuaFunction(L, 1);
         LuaTable    self = ToLua.CheckLuaTable(L, 2);
         Delegate    arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.Application.LogCallback), func, self);
         ToLua.Push(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #3
0
 static int NTGEventTriggerProxy_AxisBaseEventDelegate_Self(IntPtr L)
 {
     try
     {
         LuaFunction func = ToLua.CheckLuaFunction(L, 1);
         LuaTable    self = ToLua.CheckLuaTable(L, 2);
         Delegate    arg1 = DelegateFactory.CreateDelegate_Self(typeof(NTGEventTriggerProxy.AxisBaseEventDelegate), func, self);
         ToLua.Push(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int UnityEngine_Canvas_WillRenderCanvases_Self(IntPtr L)
 {
     try
     {
         LuaFunction func = ToLua.CheckLuaFunction(L, 1);
         LuaTable    self = ToLua.CheckLuaTable(L, 2);
         Delegate    arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.Canvas.WillRenderCanvases), func, self);
         ToLua.Push(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #5
0
 static int UnityEngine_RectTransform_ReapplyDrivenProperties_Self(IntPtr L)
 {
     try
     {
         LuaFunction func = ToLua.CheckLuaFunction(L, 1);
         LuaTable    self = ToLua.CheckLuaTable(L, 2);
         Delegate    arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), func, self);
         ToLua.Push(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #6
0
 static int UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Self(IntPtr L)
 {
     try
     {
         LuaFunction func = ToLua.CheckLuaFunction(L, 1);
         LuaTable    self = ToLua.CheckLuaTable(L, 2);
         Delegate    arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>), func, self);
         ToLua.Push(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #7
0
 static int UnityEngine_UI_InputField_OnValidateInput_Self(IntPtr L)
 {
     try
     {
         LuaFunction func = ToLua.CheckLuaFunction(L, 1);
         LuaTable    self = ToLua.CheckLuaTable(L, 2);
         Delegate    arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.UI.InputField.OnValidateInput), func, self);
         ToLua.Push(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #8
0
 static int System_ComponentModel_PropertyChangedEventHandler_Self(IntPtr L)
 {
     try
     {
         LuaFunction func = ToLua.CheckLuaFunction(L, 1);
         LuaTable    self = ToLua.CheckLuaTable(L, 2);
         Delegate    arg1 = DelegateFactory.CreateDelegate_Self(typeof(System.ComponentModel.PropertyChangedEventHandler), func, self);
         ToLua.Push(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #9
0
 static int System_Action_Self(IntPtr L)
 {
     try
     {
         LuaFunction func = ToLua.CheckLuaFunction(L, 1);
         LuaTable    self = ToLua.CheckLuaTable(L, 2);
         Delegate    arg1 = DelegateFactory.CreateDelegate_Self(typeof(System.Action), func, self);
         ToLua.Push(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }