static int TGNetService_NetEventHanlder_Self(IntPtr L) { try { LuaFunction func = ToLua.CheckLuaFunction(L, 1); LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate_Self(typeof(TGNetService.NetEventHanlder), func, self); ToLua.Push(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnityEngine_Application_LogCallback_Self(IntPtr L) { try { LuaFunction func = ToLua.CheckLuaFunction(L, 1); LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.Application.LogCallback), func, self); ToLua.Push(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int NTGEventTriggerProxy_AxisBaseEventDelegate_Self(IntPtr L) { try { LuaFunction func = ToLua.CheckLuaFunction(L, 1); LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate_Self(typeof(NTGEventTriggerProxy.AxisBaseEventDelegate), func, self); ToLua.Push(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnityEngine_Canvas_WillRenderCanvases_Self(IntPtr L) { try { LuaFunction func = ToLua.CheckLuaFunction(L, 1); LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.Canvas.WillRenderCanvases), func, self); ToLua.Push(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnityEngine_RectTransform_ReapplyDrivenProperties_Self(IntPtr L) { try { LuaFunction func = ToLua.CheckLuaFunction(L, 1); LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), func, self); ToLua.Push(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Self(IntPtr L) { try { LuaFunction func = ToLua.CheckLuaFunction(L, 1); LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>), func, self); ToLua.Push(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnityEngine_UI_InputField_OnValidateInput_Self(IntPtr L) { try { LuaFunction func = ToLua.CheckLuaFunction(L, 1); LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate_Self(typeof(UnityEngine.UI.InputField.OnValidateInput), func, self); ToLua.Push(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int System_ComponentModel_PropertyChangedEventHandler_Self(IntPtr L) { try { LuaFunction func = ToLua.CheckLuaFunction(L, 1); LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate_Self(typeof(System.ComponentModel.PropertyChangedEventHandler), func, self); ToLua.Push(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int System_Action_Self(IntPtr L) { try { LuaFunction func = ToLua.CheckLuaFunction(L, 1); LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate_Self(typeof(System.Action), func, self); ToLua.Push(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }