static public int getFunc_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif System.Func <System.Int32, System.String, System.Boolean> a1; checkDelegate(l, 1, out a1); var ret = Deleg.getFunc(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int getFunc_s(IntPtr l) { try { System.Func <System.Int32, System.String, System.Boolean> a1; checkDelegate(l, 1, out a1); var ret = Deleg.getFunc(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int getFunc_s(IntPtr l) { try { System.Func <System.Int32, System.String, System.Boolean> a1; LuaDelegation.checkDelegate(l, 1, out a1); var ret = Deleg.getFunc(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }