public void AddCallback(UnityAction callback, Vector2 delay) { if (callbacks == null) { callbacks = new DelayedUnityEvent(new UnityEvent(), delay); } callbacks.callbackUnity.AddListener(callback); }
public void AddCallback(UnityAction callback, Vector2 delay) { if (callbacks == null) { callbacks = new DelayedUnityEvent(new UnityEvent(), delay); } callbacks.callbackUnity.AddListener(callback); }