public static void RunAll(DelayedDelegateGameObject method) { for (int x = delayedDelegatesGameObject.Count - 1; x >= 0; x--) { if (delayedDelegatesGameObject[x] == method) { delayedDelegatesTimeGameObject[x] = Time.fixedTime; } } DelayedDelegates.RunDelegates(); }
public static void RunAll(DelayedDelegateCollider method) { for (int x = delayedDelegatesCollider.Count - 1; x >= 0; x--) { if (delayedDelegatesCollider[x] == method) { delayedDelegatesTimeCollider[x] = Time.fixedTime; } } DelayedDelegates.RunDelegates(); }
public static void RunAll(DelayedDelegateVector2 method) { for (int x = delayedDelegatesVector2.Count - 1; x >= 0; x--) { if (delayedDelegatesVector2[x] == method) { delayedDelegatesTimeVector2[x] = Time.fixedTime; } } DelayedDelegates.RunDelegates(); }
public static void RunAll(DelayedDelegateString method) { for (int x = delayedDelegatesString.Count - 1; x >= 0; x--) { if (delayedDelegatesString[x] == method) { delayedDelegatesTimeString[x] = Time.fixedTime; } } DelayedDelegates.RunDelegates(); }
public static void RunAll(DelayedDelegateParameters method) { for (int x = delayedDelegatesParams.Count - 1; x >= 0; x--) { if (delayedDelegatesParams[x] == method) { delayedDelegatesTimeParams[x] = Time.fixedTime; } } DelayedDelegates.RunDelegates(); }
public static void RunAll() { for (int x = delayedDelegates.Count - 1; x >= 0; x--) { delayedDelegatesTime[x] = Time.fixedTime; delayedDelegatesRealtime[x] = false; delayedDelegatesFrame[x] = 0; } for (int x = delayedDelegatesParams.Count - 1; x >= 0; x--) { delayedDelegatesTimeParams[x] = Time.fixedTime; } for (int x = delayedDelegatesInt.Count - 1; x >= 0; x--) { delayedDelegatesTimeInt[x] = Time.fixedTime; } for (int x = delayedDelegatesString.Count - 1; x >= 0; x--) { delayedDelegatesTimeString[x] = Time.fixedTime; } for (int x = delayedDelegatesFloat.Count - 1; x >= 0; x--) { delayedDelegatesTimeFloat[x] = Time.fixedTime; } for (int x = delayedDelegatesVector3.Count - 1; x >= 0; x--) { delayedDelegatesTimeVector3[x] = Time.fixedTime; } for (int x = delayedDelegatesVector2.Count - 1; x >= 0; x--) { delayedDelegatesTimeVector2[x] = Time.fixedTime; } for (int x = delayedDelegatesGameObject.Count - 1; x >= 0; x--) { delayedDelegatesTimeGameObject[x] = Time.fixedTime; } for (int x = delayedDelegatesCollider.Count - 1; x >= 0; x--) { delayedDelegatesTimeCollider[x] = Time.fixedTime; } DelayedDelegates.RunDelegates(); }
public static void RunAll(DelayedDelegateInt method) { for (int x = delayedDelegatesInt.Count - 1; x >= 0; x--) { if (delayedDelegatesInt[x] == method) { delayedDelegatesTimeInt[x] = Time.fixedTime; delayedDelegatesIntRealtime[x] = false; delayedDelegatesIntFrame[x] = 0; } } DelayedDelegates.RunDelegates(); }
void Update() { DelayedDelegates.RunDelegates(); }