public DelayedAction(DelayedActionType type, CompSteam CompSteam) { this.type = type; this.CompSteam = CompSteam; position = CompSteam.parent.Position; rotation = CompSteam.parent.Rotation; }
public void Update() { switch (m_Action) { case DelayedActionType.None: return; case DelayedActionType.Edit: m_Action = DelayedActionType.None; BehaveMenu.EditLibrary(); break; case DelayedActionType.BuildDebug: m_Action = DelayedActionType.None; BehaveMenu.Compile(); break; case DelayedActionType.BuildRelease: m_Action = DelayedActionType.None; BehaveMenu.CompileRelease(); break; default: m_Action = DelayedActionType.None; throw new System.ArgumentException("Unknown action type: " + m_Action); } }
public override void OnInspectorGUI() { Behave.Editor.Resources.VersionBar(); EditorGUILayout.Separator(); GUI.enabled = BehaveMenu.ValidateEditLibrary(); if (GUILayout.Button("Edit library")) { m_Action = DelayedActionType.Edit; } GUI.enabled = true; EditorGUILayout.Separator(); GUILayout.BeginHorizontal(); GUI.enabled = BehaveMenu.ValidateCompile(); if (GUILayout.Button("Build library debug", GUI.skin.GetStyle("ButtonLeft"))) { m_Action = DelayedActionType.BuildDebug; } GUI.enabled = BehaveMenu.ValidateCompileRelease(); if (GUILayout.Button("Build library release", GUI.skin.GetStyle("ButtonRight"))) { m_Action = DelayedActionType.BuildRelease; } GUI.enabled = true; GUILayout.EndHorizontal(); }
public DelayedAction(DelayedActionType type, CompWater CompWater) { this.type = type; this.CompWater = CompWater; position = CompWater.parent.Position; rotation = CompWater.parent.Rotation; }
public DelayedAction(DelayedActionType type, CompPipe compPipe) { this.type = type; this.compPipe = compPipe; this.position = compPipe.parent.Position; this.rotation = compPipe.parent.Rotation; }
public override void OnInspectorGUI () { Behave.Editor.Resources.VersionBar (); EditorGUILayout.Separator (); GUI.enabled = BehaveMenu.ValidateEditLibrary (); if (GUILayout.Button ("Edit library")) { m_Action = DelayedActionType.Edit; } GUI.enabled = true; EditorGUILayout.Separator (); GUILayout.BeginHorizontal (); GUI.enabled = BehaveMenu.ValidateCompile (); if (GUILayout.Button ("Build library debug", GUI.skin.GetStyle ("ButtonLeft"))) { m_Action = DelayedActionType.BuildDebug; } GUI.enabled = BehaveMenu.ValidateCompileRelease (); if (GUILayout.Button ("Build library release", GUI.skin.GetStyle ("ButtonRight"))) { m_Action = DelayedActionType.BuildRelease; } GUI.enabled = true; GUILayout.EndHorizontal (); EditorGUILayout.Separator (); LibraryInspector.OnGUI (); }
public DelayedAction(DelayedActionType type, CompPower compPower) { this.type = type; this.compPower = compPower; position = compPower.parent.Position; rotation = compPower.parent.Rotation; }
public void Update () { switch (m_Action) { case DelayedActionType.None: return; case DelayedActionType.Edit: m_Action = DelayedActionType.None; BehaveMenu.EditLibrary (); break; case DelayedActionType.BuildDebug: m_Action = DelayedActionType.None; BehaveMenu.Compile (); break; case DelayedActionType.BuildRelease: m_Action = DelayedActionType.None; BehaveMenu.CompileRelease (); break; default: m_Action = DelayedActionType.None; throw new System.ArgumentException ("Unknown action type: " + m_Action); } }
public void UpdateSteamNetsAndConnections_First() { int count = delayedActions.Count; for (int i = 0; i < count; i++) { DelayedAction delayedAction = delayedActions[i]; DelayedActionType type = delayedActions[i].type; if (type != DelayedActionType.RegisterTransmitter) { if (type == DelayedActionType.DeregisterTransmitter) { TryDestroyNetAt(delayedAction.position); SteamConnectionMaker.DisconnectAllFromTransmitterAndSetWantConnect(delayedAction.CompSteam, map); delayedAction.CompSteam.ResetSteamVars(); } } else if (delayedAction.position == delayedAction.CompSteam.parent.Position) { ThingWithComps parent = delayedAction.CompSteam.parent; if (map.GetComponent <SteamNetGrid>().TransmittedSteamNetAt(parent.Position) != null) { //Log.Warning(string.Concat("Tried to register trasmitter ", parent, " at ", parent.Position, ", but there is already a power net here. There can't be two transmitters on the same cell.")); } delayedAction.CompSteam.SetUpSteamVars(); foreach (IntVec3 cell in GenAdj.CellsAdjacentCardinal(parent)) { TryDestroyNetAt(cell); } } } for (int j = 0; j < count; j++) { DelayedAction delayedAction2 = delayedActions[j]; if ((delayedAction2.type == DelayedActionType.RegisterTransmitter && delayedAction2.position == delayedAction2.CompSteam.parent.Position) || delayedAction2.type == DelayedActionType.DeregisterTransmitter) { TryCreateNetAt(delayedAction2.position); foreach (IntVec3 cell2 in GenAdj.CellsAdjacentCardinal(delayedAction2.position, delayedAction2.rotation, delayedAction2.CompSteam.parent.def.size)) { TryCreateNetAt(cell2); } } } for (int k = 0; k < count; k++) { DelayedAction delayedAction3 = delayedActions[k]; DelayedActionType type2 = delayedActions[k].type; if (type2 != DelayedActionType.RegisterConnector) { if (type2 == DelayedActionType.DeregisterConnector) { SteamConnectionMaker.DisconnectFromSteamNet(delayedAction3.CompSteam); delayedAction3.CompSteam.ResetSteamVars(); } } else if (delayedAction3.position == delayedAction3.CompSteam.parent.Position) { delayedAction3.CompSteam.SetUpSteamVars(); SteamConnectionMaker.TryConnectToAnySteamNet(delayedAction3.CompSteam, null); } } delayedActions.RemoveRange(0, count); if (DebugViewSettings.drawPower) { DrawDebugSteamNets(); } }
public void UpdatePipeNetsAndConnections_First() { int count = this.delayedActions.Count; for (int i = 0; i < count; i++) { DelayedAction delayedAction = this.delayedActions[i]; DelayedActionType type = this.delayedActions[i].type; if (type != DelayedActionType.RegisterTransmitter) { if (type == DelayedActionType.DeregisterTransmitter) { this.TryDestroyNetAt(delayedAction.position); PipeConnectionMaker.DisconnectAllFromTransmitterAndSetWantConnect(delayedAction.compPipe, this.map); delayedAction.compPipe.ResetPowerVars(); } } else if (delayedAction.position == delayedAction.compPipe.parent.Position) { ThingWithComps parent = delayedAction.compPipe.parent; if (this.map.GetComponent <PipeNetGrid>().TransmittedPowerNetAt(parent.Position) != null) { /*Log.Warning(string.Concat(new object[] * { * "Tried to register trasmitter ", * parent, * " at ", * parent.Position, * ", but there is already a power net here. There can't be two transmitters on the same cell." * }), false);*/ } delayedAction.compPipe.SetUpPowerVars(); foreach (IntVec3 current in GenAdj.CellsAdjacentCardinal(parent)) { this.TryDestroyNetAt(current); } } } for (int j = 0; j < count; j++) { DelayedAction delayedAction2 = this.delayedActions[j]; if ((delayedAction2.type == DelayedActionType.RegisterTransmitter && delayedAction2.position == delayedAction2.compPipe.parent.Position) || delayedAction2.type == DelayedActionType.DeregisterTransmitter) { this.TryCreateNetAt(delayedAction2.position); foreach (IntVec3 current2 in GenAdj.CellsAdjacentCardinal(delayedAction2.position, delayedAction2.rotation, delayedAction2.compPipe.parent.def.size)) { this.TryCreateNetAt(current2); } } } for (int k = 0; k < count; k++) { DelayedAction delayedAction3 = this.delayedActions[k]; DelayedActionType type2 = this.delayedActions[k].type; if (type2 != DelayedActionType.RegisterConnector) { if (type2 == DelayedActionType.DeregisterConnector) { PipeConnectionMaker.DisconnectFromPowerNet(delayedAction3.compPipe); delayedAction3.compPipe.ResetPowerVars(); } } else if (delayedAction3.position == delayedAction3.compPipe.parent.Position) { delayedAction3.compPipe.SetUpPowerVars(); PipeConnectionMaker.TryConnectToAnyPowerNet(delayedAction3.compPipe, null); } } this.delayedActions.RemoveRange(0, count); if (DebugViewSettings.drawPower) { this.DrawDebugPowerNets(); } }
public DelayedAction(DelayedActionType type, CompSteam steamPower) { this.type = type; this.steamComp = steamPower; }