public override void Simulate(int clock) { base.Simulate(clock); HeatOk = HeatAverage() > (MaxTemp * 0.8); queue.Delay = SimDelayMs; TempSensors(Brenner.Running); switch (State) { case OperationState.Stopped: Brenner.SwitchOff(); Motor.SwitchOff(); ValveWasteHeate.SwitchOff(); break; case OperationState.Started: Brenner.SwitchOn(); Motor.SwitchOn(); if (HeatOk) { ValveWasteHeate.SwitchOn(); } if (Receiver == null) { return; } if (Receiver.ReceiverReady) { queue.Tick(clock); double mat = RetrieveFromQueue(); if (mat > 0) { Receiver.PushMaterial(mat); } } break; case OperationState.CriticalStop: Brenner.SwitchOff(); Motor.SwitchOff(); ValveWasteHeate.SwitchOff(); break; default: Brenner.SwitchOff(); Motor.SwitchOff(); ValveWasteHeate.SwitchOff(); break; } }
public override void Simulate(int clock) { base.Simulate(clock); queue.Delay = 5000; switch (State) { case OperationState.Stopped: motors.ForEach(m => m.SwitchOff()); break; case OperationState.Started: if (Receiver == null) { motors.ForEach(m => m.SwitchOff()); return; } if (Receiver.ReceiverReady) { queue.Tick(clock); motors.ForEach(m => m.SwitchOn()); double mat = RetrieveFromQueue(); if (mat > 0) { Receiver.PushMaterial(mat); } } break; case OperationState.CriticalStop: motors.ForEach(m => m.SwitchOff()); break; default: motors.ForEach(m => m.SwitchOff()); break; } }
public override void Simulate(int clock) { base.Simulate(clock); queue.Delay = 2000; switch (State) { case OperationState.Stopped: Abfüllung.SwitchOff(); break; case OperationState.Started: Abfüllung.SwitchOn(); queue.Tick(clock); double mat = RetrieveFromQueue(); _sum += mat; if (_sum > 25) { while (_sum > 25) { NumberOfBags += 1; _sum -= 25; } } break; case OperationState.CriticalStop: Abfüllung.SwitchOff(); break; default: Abfüllung.SwitchOff(); break; } }