public override void Dead() { base.Dead(); if (shake != null) { shake.Stop(); } if (delayCall != null) { delayCall.Stop(); } }
public override void Dead() { base.Dead(); isDead = true; DestoryGroup(false); StopShake(); SetState(PieceState.Normal); ClearChildren(); if (delayCall != null) { delayCall.Stop(); delayCall = null; } }