void Start() { int oldtime = 0; float timertmp = Time.time; timerdc = Delay.Timer(5).OnComplete(() => { Debug.LogError("Delay.Timer(5)"); timerdc = null; }).OnUpdate(() => { int tmpv = (int)(Time.time - timertmp); if (tmpv != oldtime) { oldtime = tmpv; Debug.LogError("Delay.Timer(5):" + oldtime); } }); framedc = Delay.Framer(100).OnComplete(() => { Debug.LogError("Delay.Framer(100)"); framedc = null; }).OnUpdate(() => { }); }