public void FriendDelCallBack(C2sSprotoType.deletefriend.response resp) { pop.RestDelFriend(curDelView.view); //yesPop.CloseClick(); curDelView.CloseClick(); curDelView = null; yesPop = null; }
public void OpenFriendDel(FriendView v) { if (MainUI.Instance.GetPopState(MainUI.PopType.FriendDel) != true) { MainUI.Instance.SetPopState(MainUI.PopType.FriendDel, true); GameObject obj = Instantiate(pop.popPrefab); obj.SetActive(true); DelFriendPop p = obj.GetComponent <DelFriendPop>(); p.InitData(v); p.transform.parent = pop.transform.parent; p.transform.position = Vector3.zero; p.transform.localScale = Vector3.one; } }
public void OpenDelYesOrNoPop(DelFriendPop v) { if (MainUI.Instance.GetPopState(MainUI.PopType.YesOrNo) != true) { MainUI.Instance.SetPopState(MainUI.PopType.YesOrNo, true); GameObject obj = Instantiate(MainUI.Instance.yesOrNoPop); obj.SetActive(true); yesPop = obj.GetComponent <YesOrNoPop>(); yesPop.InitData(v); yesPop.YesCallBackEvent += DelYes; yesPop.transform.parent = pop.transform.parent; yesPop.transform.position = Vector3.zero; yesPop.transform.localScale = Vector3.one; } }
public void FriendDel(DelFriendPop v) { curDelView = v; NetworkManager.Instance.FriendDelete(v.view.data.id); }
public void DelYes(object o) { DelFriendPop v = o as DelFriendPop; FriendDel(v); }