public void IsCurrentAttemptDefuser_ShouldReturnFalse_WhenCurrentDefuseAttemptReturnFalse() { // Given var player = new Player("Player Name"); _currentDefuseAttempt.IsDefuser(player).Returns(false); _defusingState.SetNewDefuseAttempt(_currentDefuseAttempt); // When var isCurrentAttemptDefuser = _defusingState.IsCurrentAttemptDefuser(player); // Then Assert.IsFalse(isCurrentAttemptDefuser); }
public void OnNewDefuseAttemptSet(DefuseAttempt defuseAttempt) { foreach (var playerController in _playerControllersOnServer) { var isPlayerDefuser = defuseAttempt.IsDefuser(playerController.Player); playerController.RpcOnNewDefuseAttemptSet(defuseAttempt.BombId, isPlayerDefuser); } }
DefuseAttempt_ShouldReturnDefuseAttemptReturningIsDefuserTrueForLastPlayerAndFalseForOthers_WhenRandomReturnMaxValue_WithThreePlayers() { // Given var players = new List <Player> { _player1, _player2, _player3 }.AsReadOnly(); _random.Range(Arg.Any <int>(), Arg.Any <int>()) .Returns(players.Count - 1); // When var defuseAttempt = new DefuseAttempt(_random, _defuserCounter, _allBombs, players, 0); // Then Assert.IsFalse(defuseAttempt.IsDefuser(_player1)); Assert.IsFalse(defuseAttempt.IsDefuser(_player2)); Assert.IsTrue(defuseAttempt.IsDefuser(_player3)); }
DefuseAttempt_ShouldReturnDefuseAttemptReturningIsDefuserTrueForTwoFirstPlayersAndFalseForOthers_WhenRandomReturnAlwaysZero_WithFivePlayers() { // Given var players = new List <Player> { _player1, _player2, _player3, _player4, _player5 }.AsReadOnly(); _random.Range(Arg.Any <int>(), Arg.Any <int>()) .Returns(0); // When var defuseAttempt = new DefuseAttempt(_random, _defuserCounter, _allBombs, players, 0); // Then Assert.IsTrue(defuseAttempt.IsDefuser(_player1)); Assert.IsTrue(defuseAttempt.IsDefuser(_player2)); Assert.IsFalse(defuseAttempt.IsDefuser(_player3)); Assert.IsFalse(defuseAttempt.IsDefuser(_player4)); Assert.IsFalse(defuseAttempt.IsDefuser(_player5)); }
DefuseAttempt_ShouldReturnDefuseAttemptReturningIsDefuserTrueForTwoLastPlayersAndFalseForOthers_WhenRandomReturnMaxValue_WithSixPlayers() { // Given var players = new List <Player> { _player1, _player2, _player3, _player4, _player5, _player6 }.AsReadOnly(); _random.Range(0, 6).Returns(5); _random.Range(0, 5).Returns(4); // When var defuseAttempt = new DefuseAttempt(_random, _defuserCounter, _allBombs, players, 0); // Then Assert.IsFalse(defuseAttempt.IsDefuser(_player1)); Assert.IsFalse(defuseAttempt.IsDefuser(_player2)); Assert.IsFalse(defuseAttempt.IsDefuser(_player3)); Assert.IsFalse(defuseAttempt.IsDefuser(_player4)); Assert.IsTrue(defuseAttempt.IsDefuser(_player5)); Assert.IsTrue(defuseAttempt.IsDefuser(_player6)); }