public static GeometricObject Read(Reader reader, Pointer offset) { MapLoader l = MapLoader.Loader; //l.print("Geometric Object: " + offset); GeometricObject m = new GeometricObject(offset); if (Settings.s.game == Settings.Game.LargoWinch) { uint flags = reader.ReadUInt32(); m.num_vertices = reader.ReadUInt16(); m.num_elements = reader.ReadUInt16(); m.off_element_types = Pointer.Read(reader); m.off_elements = Pointer.Read(reader); m.off_vertices = Pointer.Read(reader); m.off_normals = Pointer.Read(reader); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); m.lookAtMode = reader.ReadUInt32(); } else if (Settings.s.game == Settings.Game.R2Revolution) { m.off_element_types = Pointer.Read(reader); m.off_elements = Pointer.Read(reader); uint flags = reader.ReadUInt32(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); m.off_mapping = Pointer.Read(reader); m.num_vertices = reader.ReadUInt16(); m.num_elements = reader.ReadUInt16(); m.off_vertices = Pointer.Read(reader); m.off_normals = Pointer.Read(reader); m.lookAtMode = flags & 3; } else { if (Settings.s.engineVersion <= Settings.EngineVersion.Montreal) { m.num_vertices = (ushort)reader.ReadUInt32(); } m.off_vertices = Pointer.Read(reader); m.off_normals = Pointer.Read(reader); if (Settings.s.engineVersion < Settings.EngineVersion.R3) { m.off_materials = Pointer.Read(reader); } else { m.off_blendWeights = Pointer.Read(reader); } if (Settings.s.mode != Settings.Mode.RaymanArenaGC && Settings.s.mode != Settings.Mode.RaymanArenaGCDemo && Settings.s.game != Settings.Game.RM && Settings.s.mode != Settings.Mode.DonaldDuckPKGC && !(Settings.s.platform == Settings.Platform.PS2 && Settings.s.engineVersion == Settings.EngineVersion.R3)) { reader.ReadInt32(); } if (Settings.s.engineVersion <= Settings.EngineVersion.Montreal) { m.num_elements = (ushort)reader.ReadUInt32(); } m.off_element_types = Pointer.Read(reader); m.off_elements = Pointer.Read(reader); reader.ReadInt32(); reader.ReadInt32(); if (Settings.s.engineVersion == Settings.EngineVersion.R2) { reader.ReadInt32(); reader.ReadInt32(); } if (Settings.s.game == Settings.Game.Dinosaur) { reader.ReadInt32(); reader.ReadInt32(); reader.ReadInt32(); } if (Settings.s.engineVersion > Settings.EngineVersion.Montreal) { m.lookAtMode = reader.ReadUInt32(); //if (m.lookAtMode != 0) l.print(m.lookAtMode); m.num_vertices = reader.ReadUInt16(); m.num_elements = reader.ReadUInt16(); reader.ReadInt32(); reader.ReadSingle(); // bounding volume radius reader.ReadSingle(); // x reader.ReadSingle(); // z reader.ReadSingle(); // y reader.ReadInt32(); if (Settings.s.engineVersion == Settings.EngineVersion.R3) { reader.ReadInt32(); if (!(Settings.s.platform == Settings.Platform.PS2 && (Settings.s.game == Settings.Game.RM || Settings.s.game == Settings.Game.RA))) { reader.ReadInt16(); if (Settings.s.platform == Settings.Platform.PS2) { reader.ReadInt16(); reader.ReadUInt32(); } } } } else { reader.ReadInt32(); reader.ReadInt32(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); } } m.name = "Mesh @ " + offset; if (Settings.s.hasNames) { m.name = reader.ReadString(0x32); } if (Settings.s.platform == Settings.Platform.PS2 && Settings.s.engineVersion >= Settings.EngineVersion.R3) { reader.Align(0x4); reader.ReadUInt32(); reader.ReadUInt32(); m.optimizedObject = new Pointer <PS2OptimizedSDCStructure>(reader, resolve: false); reader.ReadUInt32(); reader.ReadUInt32(); if (Settings.s.game == Settings.Game.R3) { m.ps2IsSinus = reader.ReadUInt32(); } } // Vertices Pointer.DoAt(ref reader, m.off_vertices, () => { m.vertices = new Vector3[m.num_vertices]; for (int i = 0; i < m.num_vertices; i++) { float x = reader.ReadSingle(); float z = reader.ReadSingle(); float y = reader.ReadSingle(); m.vertices[i] = new Vector3(x, y, z); } }); // Normals Pointer.DoAt(ref reader, m.off_normals, () => { m.normals = new Vector3[m.num_vertices]; for (int i = 0; i < m.num_vertices; i++) { float x = reader.ReadSingle(); float z = reader.ReadSingle(); float y = reader.ReadSingle(); m.normals[i] = new Vector3(x, y, z); } }); Pointer.DoAt(ref reader, m.off_blendWeights, () => { m.blendWeights = new float[4][]; /*reader.ReadUInt32(); // 0 * R3Pointer off_blendWeightsStart = R3Pointer.Read(reader); * R3Pointer.Goto(ref reader, off_blendWeightsStart);*/ for (int i = 0; i < 4; i++) { Pointer off_blendWeights = Pointer.Read(reader); Pointer.DoAt(ref reader, off_blendWeights, () => { m.blendWeights[i] = new float[m.num_vertices]; for (int j = 0; j < m.num_vertices; j++) { m.blendWeights[i][j] = reader.ReadSingle(); } }); } reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); }); Pointer.DoAt(ref reader, m.off_mapping, () => { // Revolution only reader.ReadUInt32(); Pointer.Read(reader); Pointer off_mappingBlocks = Pointer.Read(reader); Pointer.Read(reader); Pointer.Read(reader); ushort num_mappingBlocks = reader.ReadUInt16(); reader.ReadUInt16(); Pointer.DoAt(ref reader, off_mappingBlocks, () => { m.mapping = new int[num_mappingBlocks][]; for (int i = 0; i < num_mappingBlocks; i++) { Pointer off_mapping = Pointer.Read(reader); Pointer.DoAt(ref reader, off_mapping, () => { m.mapping[i] = new int[m.num_vertices]; for (int j = 0; j < m.num_vertices; j++) { m.mapping[i][j] = reader.ReadUInt16(); if (m.mapping[i][j] >= m.num_vertices) { l.print(m.offset); } } }); } }); }); // Read element types & initialize arrays Pointer.Goto(ref reader, m.off_element_types); m.element_types = new ushort[m.num_elements]; m.elements = new IGeometricObjectElement[m.num_elements]; for (uint i = 0; i < m.num_elements; i++) { m.element_types[i] = reader.ReadUInt16(); } // Process elements for (uint i = 0; i < m.num_elements; i++) { Pointer.Goto(ref reader, m.off_elements + (i * 4)); Pointer block_offset = Pointer.Read(reader); Pointer.Goto(ref reader, block_offset); switch (m.element_types[i]) { case 1: // Material m.elements[i] = GeometricObjectElementTriangles.Read(reader, block_offset, m); break; case 3: // Sprite m.elements[i] = GeometricObjectElementSprites.Read(reader, block_offset, m); break; case 13: case 15: m.bones = DeformSet.Read(reader, block_offset, m); m.elements[i] = m.bones; break; default: m.elements[i] = null; /*1 = indexedtriangles * 2 = facemap * 3 = sprite * 4 = TMesh * 5 = points * 6 = lines * 7 = spheres * 8 = alignedboxes * 9 = cones * 13 = deformationsetinfo*/ l.print("Unknown geometric element type " + m.element_types[i] + " at offset " + block_offset); break; } } ReadMeshFromATO(reader, m); if (Settings.s.platform == Settings.Platform.PS2 && Settings.s.engineVersion == Settings.EngineVersion.R3) { m.optimizedObject?.Resolve(reader, onPreRead: opt => opt.isSinus = m.ps2IsSinus); m.ReadMeshFromSDC(); } m.InitGameObject(); return(m); }
public static MeshObject Read(EndianBinaryReader reader, PhysicalObject po, Pointer offset) { MapLoader l = MapLoader.Loader; MeshObject m = new MeshObject(po, offset); Pointer off_modelstart = Pointer.Read(reader); m.off_modelstart = off_modelstart; Pointer.Goto(ref reader, off_modelstart); m.off_vertices = Pointer.Read(reader); m.off_normals = Pointer.Read(reader); m.off_blendWeights = Pointer.Read(reader); if (l.mode == MapLoader.Mode.Rayman3PC || l.mode == MapLoader.Mode.RaymanArenaPC || l.mode == MapLoader.Mode.Rayman3GC || l.mode == MapLoader.Mode.Rayman2PC) { reader.ReadInt32(); } m.off_subblock_types = Pointer.Read(reader); m.off_subblocks = Pointer.Read(reader); reader.ReadInt32(); reader.ReadInt32(); reader.ReadInt32(); if (l.mode == MapLoader.Mode.Rayman2PC) { reader.ReadInt32(); reader.ReadInt32(); } m.num_vertices = reader.ReadUInt16(); m.num_subblocks = reader.ReadUInt16(); reader.ReadInt32(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadInt32(); if (l.mode != MapLoader.Mode.Rayman2PC) { reader.ReadInt32(); reader.ReadInt16(); } m.name = "Mesh"; if (l.mode == MapLoader.Mode.Rayman3GC) { m.name = new string(reader.ReadChars(0x32)).TrimEnd('\0'); } // Vertices Pointer off_current = Pointer.Goto(ref reader, m.off_vertices); //print("Loading vertices at " + String.Format("0x{0:X}", fs.Position) + " | Amount: " + num_vertices); m.vertices = new Vector3[m.num_vertices]; for (int i = 0; i < m.num_vertices; i++) { float x = reader.ReadSingle(); float z = reader.ReadSingle(); float y = reader.ReadSingle(); m.vertices[i] = new Vector3(x, y, z); } // Normals Pointer.Goto(ref reader, m.off_normals); m.normals = new Vector3[m.num_vertices]; for (int i = 0; i < m.num_vertices; i++) { float x = reader.ReadSingle(); float z = reader.ReadSingle(); float y = reader.ReadSingle(); m.normals[i] = new Vector3(x, y, z); } if (m.off_blendWeights != null) { Pointer.Goto(ref reader, m.off_blendWeights); /*reader.ReadUInt32(); // 0 * R3Pointer off_blendWeightsStart = R3Pointer.Read(reader); * R3Pointer.Goto(ref reader, off_blendWeightsStart);*/ reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); m.blendWeights = new float[m.num_vertices]; for (int i = 0; i < m.num_vertices; i++) { m.blendWeights[i] = reader.ReadSingle(); } } // Read subblock types & initialize arrays Pointer.Goto(ref reader, m.off_subblock_types); m.subblock_types = new ushort[m.num_subblocks]; m.subblocks = new IGeometricElement[m.num_subblocks]; for (uint i = 0; i < m.num_subblocks; i++) { m.subblock_types[i] = reader.ReadUInt16(); } m.gao = new GameObject(m.name); m.gao.tag = "Visual"; // Process blocks for (uint i = 0; i < m.num_subblocks; i++) { Pointer.Goto(ref reader, m.off_subblocks + (i * 4)); Pointer block_offset = Pointer.Read(reader); Pointer.Goto(ref reader, block_offset); switch (m.subblock_types[i]) { case 1: // Material m.subblocks[i] = MeshElement.Read(reader, block_offset, m); break; case 3: // Sprite m.subblocks[i] = SpriteElement.Read(reader, block_offset, m); break; case 13: m.bones = DeformSet.Read(reader, block_offset, m); m.subblocks[i] = m.bones; break; default: m.subblocks[i] = null; /*1 = indexedtriangles * 2 = facemap * 3 = sprite * 4 = TMesh * 5 = points * 6 = lines * 7 = spheres * 8 = alignedboxes * 9 = cones * 13 = deformationsetinfo*/ l.print("Unknown geometric element type " + m.subblock_types[i] + " at offset " + block_offset); break; } } m.InitGameObjects(); return(m); }