private void RecursiveExtract(object SaveFolder) { List<CacheBase.IndexItem> tagsDone = new List<CacheBase.IndexItem>(); foreach (var shader in sbsp.Shaders) { var rmshTag = cache.IndexItems.GetItemByID(shader.tagID); if (rmshTag == null) continue; var rmsh = DefinitionsManager.rmsh(cache, rmshTag); foreach (Definitions.shader.ShaderProperties prop in rmsh.Properties) { foreach (Definitions.shader.ShaderProperties.ShaderMap map in prop.ShaderMaps) { var bitmTag = cache.IndexItems.GetItemByID(map.BitmapTagID); if (bitmTag == null) continue; //dont need to waste time extracting the same ones over and over if (tagsDone.Contains(bitmTag)) continue; try { BitmapExtractor.SaveAllImages((string)SaveFolder + "\\" + bitmTag.Filename, cache, bitmTag, DefaultBitmFormat, true); TagExtracted(this, bitmTag); } catch (Exception ex) { ErrorExtracting(this, bitmTag, ex); } tagsDone.Add(bitmTag); } } } FinishedRecursiveExtract(this, tag); }
public override bool Execute(List <string> args) { if (args.Count != 1) { return(false); } CacheBase.IndexItem item = null; Console.WriteLine("Verifying blam shader tag..."); var shaderName = args[0]; foreach (var tag in BlamCache.IndexItems) { if ((tag.ParentClass == "rm") && tag.Filename == shaderName) { item = tag; break; } } if (item == null) { Console.WriteLine("Blam shader tag does not exist: " + shaderName); return(false); } var renderMethod = DefinitionsManager.rmsh(BlamCache, item); var templateItem = BlamCache.IndexItems.Find(i => i.ID == renderMethod.Properties[0].TemplateTagID); var template = DefinitionsManager.rmt2(BlamCache, templateItem); for (var i = 0; i < template.UsageBlocks.Count; i++) { var bitmItem = BlamCache.IndexItems.Find(j => j.ID == renderMethod.Properties[0].ShaderMaps[i].BitmapTagID); Console.WriteLine(bitmItem); } return(true); }
private void RecursiveExtract(object SaveFolder) { List <CacheBase.IndexItem> tagsDone = new List <CacheBase.IndexItem>(); foreach (render_model.Shader shader in mode.Shaders) { var rmshTag = cache.IndexItems.GetItemByID(shader.tagID); if (rmshTag == null) { continue; } var rmsh = DefinitionsManager.rmsh(cache, rmshTag); #region Halo 2 Extract if (cache.Version == DefinitionSet.Halo2Xbox) { var h2rmsh = rmsh as Definitions.Halo2Xbox.shader; for (int i = 0; i < h2rmsh.BitmIDs.Length; i++) { var bitmTag = cache.IndexItems.GetItemByID(h2rmsh.BitmIDs[i]); if (bitmTag == null) { continue; } //dont need to waste time extracting the same ones over and over if (tagsDone.Contains(bitmTag)) { continue; } try { BitmapExtractor.SaveAllImages((string)SaveFolder + "\\" + bitmTag.Filename, cache, bitmTag, DefaultBitmFormat, true); TagExtracted(this, bitmTag); } catch (Exception ex) { ErrorExtracting(this, bitmTag, ex); } tagsDone.Add(bitmTag); } continue; } #endregion foreach (Definitions.shader.ShaderProperties prop in rmsh.Properties) { foreach (Definitions.shader.ShaderProperties.ShaderMap map in prop.ShaderMaps) { var bitmTag = cache.IndexItems.GetItemByID(map.BitmapTagID); if (bitmTag == null) { continue; } //dont need to waste time extracting the same ones over and over if (tagsDone.Contains(bitmTag)) { continue; } try { BitmapExtractor.SaveAllImages((string)SaveFolder + "\\" + bitmTag.Filename, cache, bitmTag, DefaultBitmFormat, true); TagExtracted(this, bitmTag); } catch (Exception ex) { ErrorExtracting(this, bitmTag, ex); } tagsDone.Add(bitmTag); } } } FinishedRecursiveExtract(this, tag); }
private void LoadShaders(bool spec) { var errMat = GetErrorMaterial(); if (mode.Shaders.Count == 0) { var matGroup = new MaterialGroup(); matGroup.Children.Add(errMat); shaders.Add(matGroup); } foreach (render_model.Shader s in mode.Shaders) { #region Skip Unused bool found = false; foreach (var sec in mode.ModelSections) { foreach (var sub in sec.Submeshes) { if (sub.ShaderIndex == mode.Shaders.IndexOf(s)) { found = true; break; } } if (found) { break; } } if (!found) { shaders.Add(null); continue; } #endregion var matGroup = new MaterialGroup(); try { var rmshTag = cache.IndexItems.GetItemByID(s.tagID); var rmsh = DefinitionsManager.rmsh(cache, rmshTag); int mapIndex = 0; if (cache.Version >= DefinitionSet.Halo3Beta && cache.Version <= DefinitionSet.HaloReachRetail) { var rmt2Tag = cache.IndexItems.GetItemByID(rmsh.Properties[0].TemplateTagID); var rmt2 = DefinitionsManager.rmt2(cache, rmt2Tag); for (int i = 0; i < rmt2.UsageBlocks.Count; i++) { if (rmt2.UsageBlocks[i].Usage == "base_map") { mapIndex = i; break; } } } var bitmTag = cache.IndexItems.GetItemByID(rmsh.Properties[0].ShaderMaps[mapIndex].BitmapTagID); var image = BitmapExtractor.GetBitmapByTag(cache, bitmTag, 0, System.Drawing.Imaging.PixelFormat.Format32bppArgb); if (image == null) { matGroup.Children.Add(errMat); shaders.Add(matGroup); continue; } int tileIndex = rmsh.Properties[0].ShaderMaps[mapIndex].TilingIndex; float uTiling; try { uTiling = rmsh.Properties[0].Tilings[tileIndex].UTiling; } catch { uTiling = 1; } float vTiling; try { vTiling = rmsh.Properties[0].Tilings[tileIndex].VTiling; } catch { vTiling = 1; } MemoryStream stream = new MemoryStream(); //PNG for transparency image.Save(stream, (rmshTag.ClassCode == "rmsh" || rmshTag.ClassCode == "mat") ? ImageFormat.Bmp : ImageFormat.Bmp); var diffuse = new BitmapImage(); diffuse.BeginInit(); diffuse.StreamSource = new MemoryStream(stream.ToArray()); diffuse.EndInit(); matGroup.Children.Add(new DiffuseMaterial() { Brush = new ImageBrush(diffuse) { ViewportUnits = BrushMappingMode.Absolute, TileMode = TileMode.Tile, Viewport = new System.Windows.Rect(0, 0, 1f / Math.Abs(uTiling), 1f / Math.Abs(vTiling)) } }); if (spec && rmshTag.ClassCode == "rmsh") { stream = new MemoryStream(); image.Save(stream, ImageFormat.Png); var specular = new BitmapImage(); specular.BeginInit(); specular.StreamSource = new MemoryStream(stream.ToArray()); specular.EndInit(); matGroup.Children.Add(new SpecularMaterial() { SpecularPower = 10, Brush = new ImageBrush(specular) { ViewportUnits = BrushMappingMode.Absolute, TileMode = TileMode.Tile, Viewport = new System.Windows.Rect(0, 0, 1f / Math.Abs(uTiling), 1f / Math.Abs(vTiling)) } }); } shaders.Add(matGroup); } catch { matGroup.Children.Add(errMat); shaders.Add(matGroup); } } }
public override bool Execute(List <string> args) { if (args.Count != 1) { return(false); } // // Verify and load the blam shader // var shaderName = args[0]; CacheBase.IndexItem item = null; Console.WriteLine("Verifying blam shader tag..."); foreach (var tag in BlamCache.IndexItems) { if ((tag.ParentClass == "rm") && tag.Filename == shaderName) { item = tag; break; } } if (item == null) { Console.WriteLine("Blam shader tag does not exist: " + shaderName); return(false); } var renderMethod = DefinitionsManager.rmsh(BlamCache, item); var templateItem = BlamCache.IndexItems.Find(i => i.ID == renderMethod.Properties[0].TemplateTagID); var template = DefinitionsManager.rmt2(BlamCache, templateItem); // // Determine the blam shader's base bitmap // var bitmapIndex = -1; var bitmapArgName = ""; for (var i = 0; i < template.UsageBlocks.Count; i++) { var entry = template.UsageBlocks[i]; if (entry.Usage.StartsWith("base_map") || entry.Usage.StartsWith("diffuse_map") || entry.Usage == "foam_texture") { bitmapIndex = i; bitmapArgName = entry.Usage; break; } } // // Load and decode the blam shader's base bitmap // var bitmItem = BlamCache.IndexItems.Find(i => i.ID == renderMethod.Properties[0].ShaderMaps[bitmapIndex].BitmapTagID); var bitm = DefinitionsManager.bitm(BlamCache, bitmItem); var submap = bitm.Bitmaps[0]; byte[] raw; if (BlamCache.Version <= DefinitionSet.Halo2Vista) { raw = BlamCache.GetRawFromID(submap.PixelsOffset, submap.RawSize); } else { if (bitm.RawChunkBs.Count > 0) { int rawID = bitm.RawChunkBs[submap.InterleavedIndex].RawID; byte[] buffer = BlamCache.GetRawFromID(rawID); raw = new byte[submap.RawSize]; Array.Copy(buffer, submap.Index2 * submap.RawSize, raw, 0, submap.RawSize); } else { int rawID = bitm.RawChunkAs[0].RawID; raw = BlamCache.GetRawFromID(rawID, submap.RawSize); } } var vHeight = submap.VirtualHeight; var vWidth = submap.VirtualWidth; var ms = new MemoryStream(); var bw = new BinaryWriter(ms); if (submap.Flags.Values[3]) { raw = DXTDecoder.ConvertToLinearTexture(raw, vWidth, vHeight, submap.Format); } if (submap.Format != BitmapFormat.A8R8G8B8) { for (int i = 0; i < raw.Length; i += 2) { Array.Reverse(raw, i, 2); } } else { for (int i = 0; i < (raw.Length); i += 4) { Array.Reverse(raw, i, 4); } } new DDS(submap).Write(bw); bw.Write(raw); raw = ms.ToArray(); bw.Close(); bw.Dispose(); // // ElDorado Serialization // using (var cacheStream = Info.CacheFile.Open(FileMode.Open, FileAccess.ReadWrite)) { // // Create the new eldorado bitmap // var resourceManager = new ResourceDataManager(); resourceManager.LoadCachesFromDirectory(Info.CacheFile.DirectoryName); var newBitm = Info.Cache.DuplicateTag(cacheStream, Info.Cache.Tags[0x101F]); var bitmap = new TagDefinitions.Bitmap { Flags = TagDefinitions.Bitmap.RuntimeFlags.UseResource, Sequences = new List <TagDefinitions.Bitmap.Sequence> { new TagDefinitions.Bitmap.Sequence { Name = "", FirstBitmapIndex = 0, BitmapCount = 1 } }, Images = new List <TagDefinitions.Bitmap.Image> { new TagDefinitions.Bitmap.Image { Signature = new Tag("bitm").Value, Unknown28 = -1 } }, Resources = new List <TagDefinitions.Bitmap.BitmapResource> { new TagDefinitions.Bitmap.BitmapResource() } }; using (var imageStream = new MemoryStream(raw)) { var injector = new BitmapDdsInjector(resourceManager); imageStream.Seek(0, SeekOrigin.Begin); injector.InjectDds(Info.Serializer, Info.Deserializer, bitmap, 0, imageStream); } var context = new TagSerializationContext(cacheStream, Info.Cache, Info.StringIDs, newBitm); Info.Serializer.Serialize(context, bitmap); // // Create the new eldorado shader // var newRmsh = Info.Cache.DuplicateTag(cacheStream, Info.Cache.Tags[0x331A]); context = new TagSerializationContext(cacheStream, Info.Cache, Info.StringIDs, newRmsh); var shader = Info.Deserializer.Deserialize <TagDefinitions.Shader>(context); shader.ShaderProperties[0].ShaderMaps[0].Bitmap = newBitm; Info.Serializer.Serialize(context, shader); Console.WriteLine("Done! New shader tag is 0x" + newRmsh.Index.ToString("X8")); } return(true); }