public Breathing(Definitions.RzLed lEDId, _Type type, NativeWin32.ColorRef color1, NativeWin32.ColorRef color2) { LEDId = lEDId; Type = type; Color1 = color1; Color2 = color2; }
public Spectrumcycling(Definitions.RzLed lEDId) { LEDId = lEDId; }
public Blinking(Definitions.RzLed ledId, NativeWin32.ColorRef color) { LedId = ledId; Color = color; }
public Reactive(Definitions.RzLed lEDId, _Duration duration, NativeWin32.ColorRef color) { LEDId = lEDId; Duration = duration; Color = color; }
public Static(Definitions.RzLed lEDId, NativeWin32.ColorRef color) { LEDId = lEDId; Color = color; }
public NoEffect(Definitions.RzLed lEDId) { LEDId = lEDId; }