/// <summary>
        /// Spawns specified NPC type.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        /// <remarks>This function also allows NPC custom health.</remarks>
        public void SpawnNPC(ISender sender, ArgumentList args)
        {
            //if (Main.stopSpawns && !Program.properties.NPCSpawnsOverride)
            //    throw new CommandError("NPC Spawing is disabled.");

            //var health = -1;
            //var customHealth = args.TryPopAny<Int32>("-health", out health);

            Player player = sender as Player;
            int    amount, offset = -1;

            if (args.Count > 5)
            {
                throw new CommandError("Too many arguments");
            }
            else if (sender is ConsoleSender && args.Count <= 2)
            {
                if (!Netplay.anyClients || !Tools.TryGetFirstOnlinePlayer(out player))
                {
                    throw new CommandError("No players online.");
                }
            }
            else if (args.Count == 3)
            {
                player = args.GetOnlinePlayer(2);
            }
            else if (args.Count >= 4)
            {
                player = args.GetOnlinePlayer(2);
                args.TryPopAny <Int32>("-item", out offset);
            }

            var npcName = args.GetString(1).ToLower().Trim();

            // Get the class id of the npc
            var npcs = DefinitionManager.FindNPC(npcName);

            if (npcs == null || npcs.Length == 0)
            {
                int npcId;
                if (Int32.TryParse(npcName, out npcId))
                {
                    npcs = DefinitionManager.FindNPC(npcId);
                    if (npcs == null || npcs.Length == 0)
                    {
                        throw new CommandError("No npc exists by type {0}", npcId);
                    }
                }
                else
                {
                    throw new CommandError("No npc exists {0}", npcName);
                }
            }

            npcs = npcs.OrderBy(x => x.Name).ToArray();
            if (npcs.Length > 1)
            {
                if (offset == -1)
                {
                    sender.SendMessage("Npcs matching " + npcName + ':');
                    for (var x = 0; x < npcs.Length; x++)
                    {
                        if (sender is ConsoleSender)
                        {
                            sender.SendMessage($"\t{x}\t- {npcs[x].Name}");
                        }
                        else
                        {
                            sender.SendMessage($"{x} - {npcs[x].Name}");
                        }
                    }
                    return;
                }
            }
            else
            {
                offset = 0;
            }

            var npc = npcs[offset];

            if (npc.Boss.HasValue && npc.Boss == true)
            {
                throw new CommandError("This NPC can only be summoned by the SPAWNBOSS command.");
            }
            try
            {
                amount = args.GetInt(0);
                //if (NPCAmount > Program.properties.SpawnNPCMax && sender is Player)
                //{
                //    (sender as Player).Kick("Don't spawn that many.");
                //    return;
                //}
            }
            catch
            {
                throw new CommandError("Expected amount to spawn");
            }

            var max = Tools.AvailableNPCSlots; //Perhaps remove a few incase of spawns

            if (amount > max)
            {
                throw new CommandError("Cannot spawn that many, available slots: {0}", max);
            }

            string realNPCName = String.Empty;

            for (int i = 0; i < amount; i++)
            {
                Vector2 location = World.GetRandomClearTile(((int)player.position.X / 16), ((int)player.position.Y / 16), 100, 100, 50);
                int     npcIndex = NPC.NewNPC(((int)location.X * 16), ((int)location.Y * 16), npc.Id, 0);

                //if (customHealth)
                //{
                //    Main.npc[npcIndex].life = health;
                //    Main.npc[npcIndex].lifeMax = health;
                //}
                Main.npc[npcIndex].netDefaults(npc.NetId);

                realNPCName = Main.npc[npcIndex].name;
            }
            Utils.NotifyAllOps("Spawned " + amount.ToString() + " of " + realNPCName + " [" + player.name + "]", true);
        }