public void ChangePlayer()
 {
     print("Change player");
     if (currentPlayer == Define_Vars.Player.One) {
         currentPlayer = Define_Vars.Player.Two;
     } else {
         currentPlayer = Define_Vars.Player.One;
     }
 }
    // start game
    public void StartGame()
    {
        Debug.Log("Start Game");
        isGameOver = false;
        FreezeControl(Define_Vars.Player.One, true);
        FreezeControl(Define_Vars.Player.Two, true);
        playerOneLife = 3;
        playerTwoLife = 3;
        if (Random.Range(1, 2) == 2) {

            currentPlayer = Define_Vars.Player.One;
            FreezeControl(Define_Vars.Player.One, false);
        } else {
            currentPlayer = Define_Vars.Player.Two;
            FreezeControl(Define_Vars.Player.Two, false);
        }
    }
    public void OnGameStarted(string sender, string roomId, string nextTurn)
    {
        Debug.Log("OnGameStarted" + ", sender: " + sender + ", roomId: " + roomId + ", nextTurn: " + nextTurn + ", userName: "******"LoadingBoard"].SetActive(false);

        if (nextTurn == userName)
        {
            isMyTurn = true;
            currentPlayer = Define_Vars.Player.Two;

        }
        else
        {
            isMyTurn = false;
            currentPlayer = Define_Vars.Player.One;
        }
    }