public Chest(bool lootable, string name, bool removable, Position position, AttackItem attackItem, DefenseItem defenseItem) { Id = ChestIdCounter++; Lootable = lootable; Name = name; Removable = removable; Position = position; Symbol = "C"; AttackItem = attackItem; DefenseItem = defenseItem; }
public Goblin(string name, int health, Position position, AttackItem attackItem, DefenseItem defenseItem) { Id = IdCounter++; Name = name; MaxHealth = health; CurrentHealth = MaxHealth; Position = position; Symbol = "G"; AttackItem = attackItem; DefenseItem = defenseItem; MyState.CurrentState = CreatureStates.State.Healthy; }