protected override void LoadContent() { SplitUpCubeHost splitUpCubeHost1 = this; Mesh mesh1 = new Mesh(); Mesh mesh2 = mesh1; DefaultEffect.LitTextured litTextured1 = new DefaultEffect.LitTextured(); litTextured1.Specular = true; litTextured1.Emissive = 0.5f; litTextured1.AlphaIsEmissive = true; DefaultEffect.LitTextured litTextured2 = litTextured1; mesh2.Effect = (BaseEffect)litTextured2; mesh1.Blending = new BlendingMode?(BlendingMode.Alphablending); Mesh mesh3 = mesh1; splitUpCubeHost1.SolidCubes = mesh3; SplitUpCubeHost splitUpCubeHost2 = this; Mesh mesh4 = new Mesh(); Mesh mesh5 = mesh4; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.Fullbright = true; vertexColored1.AlphaIsEmissive = false; DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh5.Effect = (BaseEffect)vertexColored2; mesh4.DepthWrites = false; Mesh mesh6 = mesh4; splitUpCubeHost2.ChimeOutline = mesh6; this.ChimeOutline.AddWireframePolygon(Color.Yellow, new Vector3(0.0f, 0.7071068f, 0.0f), new Vector3(0.7071068f, 0.0f, 0.0f), new Vector3(0.0f, -0.7071068f, 0.0f), new Vector3(-0.7071068f, 0.0f, 0.0f), new Vector3(0.0f, 0.7071068f, 0.0f)); this.ChimeOutline.AddWireframePolygon(new Color(Color.Yellow.ToVector3() * 0.3333333f), new Vector3(0.0f, 0.7071068f, 0.0f), new Vector3(0.7071068f, 0.0f, 0.0f), new Vector3(0.0f, -0.7071068f, 0.0f), new Vector3(-0.7071068f, 0.0f, 0.0f), new Vector3(0.0f, 0.7071068f, 0.0f)); this.ChimeOutline.AddWireframePolygon(new Color(Color.Yellow.ToVector3() * 0.1111111f), new Vector3(0.0f, 0.7071068f, 0.0f), new Vector3(0.7071068f, 0.0f, 0.0f), new Vector3(0.0f, -0.7071068f, 0.0f), new Vector3(-0.7071068f, 0.0f, 0.0f), new Vector3(0.0f, 0.7071068f, 0.0f)); this.ChimeOutline.AddWireframePolygon(new Color(Color.Yellow.ToVector3() * 0.03703704f), new Vector3(0.0f, 0.7071068f, 0.0f), new Vector3(0.7071068f, 0.0f, 0.0f), new Vector3(0.0f, -0.7071068f, 0.0f), new Vector3(-0.7071068f, 0.0f, 0.0f), new Vector3(0.0f, 0.7071068f, 0.0f)); this.sBitChime = this.CMProvider.Global.Load <SoundEffect>("Sounds/Collects/BitChime"); }
protected override void LoadContent() { this.fadeOutQuad = new Mesh() { AlwaysOnTop = true, DepthWrites = false }; this.fadeOutQuad.AddFace(Vector3.One * 2f, Vector3.Zero, FaceOrientation.Front, Color.Black, true); Mesh mesh = this.fadeOutQuad; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.ForcedViewMatrix = new Matrix?(Matrix.Identity); vertexColored1.ForcedProjectionMatrix = new Matrix?(Matrix.Identity); DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh.Effect = (BaseEffect)vertexColored2; this.trileFadeQuad = new Mesh() { AlwaysOnTop = true, DepthWrites = false }; this.trileFadeQuad.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Front, Color.Black, true); this.trileFadeQuad.Effect = (BaseEffect) new DefaultEffect.VertexColored(); this.sound = this.CMProvider.Global.Load <SoundEffect>("Sounds/Gomez/EnterDoor"); this.LevelManager.LevelChanged += (Action)(() => { this.skipPreview = true; this.VolumeService.Exit += new Action <int>(this.RevertSkipPreview); }); this.DrawOrder = 901; }
public override void Initialize() { base.Initialize(); Pixelizer pixelizer = this; Mesh mesh1 = new Mesh(); Mesh mesh2 = mesh1; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.Fullbright = true; DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh2.Effect = (BaseEffect)vertexColored2; mesh1.AlwaysOnTop = true; mesh1.DepthWrites = false; Mesh mesh3 = mesh1; pixelizer.GoMesh = mesh3; this.GomezGroup = this.GoMesh.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Front, Color.White, true, false, false); this.FezGroup = this.GoMesh.AddFace(Vector3.One / 2f, Vector3.Zero, FaceOrientation.Front, Color.Red, true, false, false); this.GoMesh.Effect.ForcedViewMatrix = new Matrix?(new Matrix(1f, 0.0f, 0.0f, 0.0f, 0.0f, 1f, 0.0f, 0.0f, 0.0f, 0.0f, 1f, 0.0f, 0.0f, 0.0f, -249.95f, 1f)); this.GoMesh.Effect.ForcedProjectionMatrix = new Matrix?(new Matrix(0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 0.3555556f, 0.0f, 0.0f, 0.0f, 0.0f, -0.0020004f, 0.0f, 0.0f, 0.0f, -0.00020004f, 1f)); this.LevelManager.ActualAmbient = new Color(0.25f, 0.25f, 0.25f); this.LevelManager.ActualDiffuse = Color.White; this.OldSfxVol = this.SoundManager.SoundEffectVolume; this.Reset(); }
private void InitializeWatchers() { this.watchers = new Dictionary <TrileInstance, WatchersHost.WatcherState>(); if (this.LevelManager.TrileSet == null) { return; } foreach (TrileInstance instance in Enumerable.SelectMany <Trile, TrileInstance>(Enumerable.Where <Trile>((IEnumerable <Trile>) this.LevelManager.TrileSet.Triles.Values, (Func <Trile, bool>)(t => t.ActorSettings.Type == ActorType.Watcher)), (Func <Trile, IEnumerable <TrileInstance> >)(t => (IEnumerable <TrileInstance>)t.Instances))) { instance.Trile.Size = new Vector3(31.0 / 32.0); instance.PhysicsState = new InstancePhysicsState(instance); Dictionary <TrileInstance, WatchersHost.WatcherState> dictionary = this.watchers; TrileInstance key = instance; WatchersHost.WatcherState watcherState1 = new WatchersHost.WatcherState(); WatchersHost.WatcherState watcherState2 = watcherState1; Mesh mesh1 = new Mesh(); Mesh mesh2 = mesh1; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.Fullbright = true; DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh2.Effect = (BaseEffect)vertexColored2; Mesh mesh3 = mesh1; watcherState2.Eyes = mesh3; watcherState1.OriginalCenter = instance.Center; watcherState1.CrashAttenuation = 1f; WatchersHost.WatcherState watcherState3 = watcherState1; dictionary.Add(key, watcherState3); this.watchers[instance].Eyes.AddColoredBox(Vector3.One / 16f, Vector3.Zero, new Color((int)byte.MaxValue, (int)sbyte.MaxValue, 0), false); this.watchers[instance].Eyes.AddColoredBox(Vector3.One / 16f, Vector3.Zero, new Color((int)byte.MaxValue, (int)sbyte.MaxValue, 0), false); this.watchers[instance].Eyes.AddColoredBox(Vector3.One / 16f, Vector3.Zero, new Color((int)byte.MaxValue, (int)sbyte.MaxValue, 0), false); this.watchers[instance].Eyes.AddColoredBox(Vector3.One / 16f, Vector3.Zero, new Color((int)byte.MaxValue, (int)sbyte.MaxValue, 0), false); } }
public override void Initialize() { base.Initialize(); FezGrid fezGrid1 = this; Mesh mesh1 = new Mesh(); Mesh mesh2 = mesh1; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.Fullbright = true; DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh2.Effect = (BaseEffect)vertexColored2; Mesh mesh3 = mesh1; fezGrid1.GoMesh = mesh3; this.GomezGroup = this.GoMesh.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Front, Color.White, true, false, false); this.FezGroup = this.GoMesh.AddFace(Vector3.One / 2f, Vector3.Zero, FaceOrientation.Front, Color.Red, true, false, false); FezGrid fezGrid2 = this; Mesh mesh4 = new Mesh(); Mesh mesh5 = mesh4; DefaultEffect.VertexColored vertexColored3 = new DefaultEffect.VertexColored(); vertexColored3.Fullbright = true; DefaultEffect.VertexColored vertexColored4 = vertexColored3; mesh5.Effect = (BaseEffect)vertexColored4; Mesh mesh6 = mesh4; fezGrid2.TetraMesh = mesh6; Vector3[] pointPairs = new Vector3[2560]; for (int index = 0; index < 1280; ++index) { pointPairs[index * 2] = new Vector3(-640f, 0.0f, (float)(index - 640)); pointPairs[index * 2 + 1] = new Vector3(640f, 0.0f, (float)(index - 640)); } Color[] pointColors = Enumerable.ToArray <Color>(Enumerable.Repeat <Color>(Color.Red, 2560)); this.TetraMesh.AddLines(pointColors, pointPairs, true); this.TetraMesh.AddLines(pointColors, Enumerable.ToArray <Vector3>(Enumerable.Select <Vector3, Vector3>((IEnumerable <Vector3>)pointPairs, (Func <Vector3, Vector3>)(v => new Vector3(v.Z, 0.0f, v.X)))), true); this.CubeMesh = new Mesh() { Effect = (BaseEffect) new DefaultEffect.LitVertexColored() }; this.CubeMesh.AddFlatShadedBox(Vector3.One, Vector3.Zero, Color.White, true); this.StencilMesh = new Mesh() { Effect = (BaseEffect) new DefaultEffect.Textured(), AlwaysOnTop = true, DepthWrites = false }; this.StencilMesh.AddFace(FezMath.XZMask * 1280f, Vector3.Zero, FaceOrientation.Top, true); this.LevelManager.ActualAmbient = new Color(0.25f, 0.25f, 0.25f); this.LevelManager.ActualDiffuse = Color.White; this.Reset(); }
private void Reset() { this.FractalMeshes.Clear(); this.OuterShellMesh = new Mesh() { Effect = (BaseEffect) new DefaultEffect.LitVertexColored() }; Fractal.AddShell(this.OuterShellMesh, true, true); Fractal.AddShell(this.OuterShellMesh, false, true); Mesh mesh1 = this.OuterShellMesh; bool positive = true; for (int index = 0; index < 15; ++index) { Mesh mesh2 = new Mesh() { Effect = (BaseEffect) new DefaultEffect.LitVertexColored(), Material = { Diffuse = Color.Cyan.ToVector3() } }; Fractal.AddShell(mesh2, positive, false); mesh2.Culling = positive ? CullMode.CullCounterClockwiseFace : CullMode.CullClockwiseFace; mesh2.CustomData = (object)(bool)(positive ? 1 : 0); mesh2.Parent = mesh1; this.FractalMeshes.Add(mesh2); positive = !positive; mesh1 = mesh2; } Fractal fractal = this; Mesh mesh3 = new Mesh(); Mesh mesh4 = mesh3; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.Fullbright = true; DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh4.Effect = (BaseEffect)vertexColored2; Mesh mesh5 = mesh3; fractal.AxisMesh = mesh5; this.AxisMesh.AddColoredBox(new Vector3(1f, 1f, 10000f) / 200f, Vector3.Zero, Color.Blue, false); this.AxisMesh.AddColoredBox(new Vector3(1f, 10000f, 1f) / 200f, Vector3.Zero, Color.Green, false); this.AxisMesh.AddColoredBox(new Vector3(10000f, 1f, 1f) / 200f, Vector3.Zero, Color.Red, false); this.OuterShellMesh.Scale = Vector3.One * 2f; }
protected override void LoadContent() { float aspectRatio = this.GraphicsDevice.Viewport.AspectRatio; SaveIndicator saveIndicator = this; Mesh mesh1 = new Mesh(); Mesh mesh2 = mesh1; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic(14f * aspectRatio, 14f, 0.1f, 100f)); vertexColored1.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 10f), Vector3.Zero, Vector3.Up)); DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh2.Effect = (BaseEffect)vertexColored2; mesh1.Blending = new BlendingMode?(BlendingMode.Alphablending); mesh1.AlwaysOnTop = true; mesh1.DepthWrites = false; mesh1.Position = new Vector3(5.5f * aspectRatio, -4.5f, 0.0f); Mesh mesh3 = mesh1; saveIndicator.mesh = mesh3; this.mesh.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Front, Color.Red, true); }
public WakingUp(Game game) : base(game) { WakingUp wakingUp = this; Mesh mesh1 = new Mesh(); mesh1.AlwaysOnTop = true; mesh1.DepthWrites = false; Mesh mesh2 = mesh1; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.ForcedViewMatrix = new Matrix?(Matrix.Identity); vertexColored1.ForcedProjectionMatrix = new Matrix?(Matrix.Identity); DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh2.Effect = (BaseEffect)vertexColored2; Mesh mesh3 = mesh1; wakingUp.fadePlane = mesh3; this.fadePlane.AddFace(Vector3.One * 2f, Vector3.Zero, FaceOrientation.Front, Color.Black, true); this.Visible = false; this.DrawOrder = 101; }
public override void Initialize() { base.Initialize(); PolytronLogo polytronLogo = this; Mesh mesh1 = new Mesh(); mesh1.AlwaysOnTop = true; Mesh mesh2 = mesh1; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic(1.428571f, 1.428571f, 0.1f, 100f)); vertexColored1.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.UnitZ, -Vector3.UnitZ, Vector3.Up)); DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh2.Effect = (BaseEffect)vertexColored2; Mesh mesh3 = mesh1; polytronLogo.LogoMesh = mesh3; for (int index1 = 0; index1 < 4; ++index1) { FezVertexPositionColor[] vertices = new FezVertexPositionColor[202]; for (int index2 = 0; index2 < vertices.Length; ++index2) { vertices[index2] = new FezVertexPositionColor(Vector3.Zero, PolytronLogo.StripColors[index1]); } this.LogoMesh.AddGroup().Geometry = (IIndexedPrimitiveCollection) new IndexedUserPrimitives <FezVertexPositionColor>(vertices, Enumerable.ToArray <int>(Enumerable.Range(0, vertices.Length)), PrimitiveType.TriangleStrip); } float viewScale = SettingsManager.GetViewScale(this.GraphicsDevice); int width = this.GraphicsDevice.Viewport.Width; int height = this.GraphicsDevice.Viewport.Height; this.LogoMesh.Position = new Vector3(-0.1975f, -0.25f, 0.0f); this.LogoMesh.Scale = new Vector3(new Vector2(500f) * viewScale / new Vector2((float)width, (float)height), 1f); bool flag = (double)viewScale >= 1.5; this.sPolytron = this.CMProvider.Get(CM.Intro).Load <SoundEffect>("Sounds/Intro/PolytronJingle"); this.PolytronText = this.CMProvider.Get(CM.Intro).Load <Texture2D>("Other Textures/splash/polytron" + (flag ? "_1440" : "")); this.spriteBatch = new SpriteBatch(this.GraphicsDevice); }
public override void Initialize() { base.Initialize(); NowLoadingHexahedron.Phase = NowLoadingHexahedron.Phases.VectorOutline; TimeSpan timeSpan; NowLoadingHexahedron.SinceTurning = timeSpan = TimeSpan.Zero; NowLoadingHexahedron.SinceWavesStarted = timeSpan; NowLoadingHexahedron.SincePhaseStarted = timeSpan; this.PlayerManager.CanControl = false; this.WarpSound = this.CMProvider.GetForLevel(this.GameState.IsTrialMode ? "trial/ELDERS" : "ELDERS").Load <SoundEffect>("Sounds/Zu/HexaWarpIn"); this.Dot.Hidden = false; this.Dot.Behaviour = DotHost.BehaviourType.ClampToTarget; this.Dot.Target = this.Center; this.Dot.ScalePulsing = 0.0f; this.Dot.Opacity = 0.0f; Waiters.Wait((Func <bool>)(() => this.PlayerManager.Grounded), (Action)(() => { this.WalkTo.Destination = (Func <Vector3>)(() => this.PlayerManager.Position * Vector3.UnitY + this.Center * FezMath.XZMask); this.WalkTo.NextAction = ActionType.Idle; this.PlayerManager.Action = ActionType.WalkingTo; })); this.TimeManager.TimeFactor = this.TimeManager.DefaultTimeFactor; NowLoadingHexahedron loadingHexahedron1 = this; Mesh mesh1 = new Mesh(); Mesh mesh2 = mesh1; DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored(); vertexColored1.Fullbright = true; vertexColored1.AlphaIsEmissive = false; DefaultEffect.VertexColored vertexColored2 = vertexColored1; mesh2.Effect = (BaseEffect)vertexColored2; mesh1.DepthWrites = false; mesh1.AlwaysOnTop = true; Mesh mesh3 = mesh1; loadingHexahedron1.Outline = mesh3; this.Outline.AddWireframePolygon(Color.White, new Vector3(0.0f, 0.8660254f, 0.0f), new Vector3(0.7071068f, 0.2886752f, 0.0f), new Vector3(0.7071068f, -0.2886752f, 0.0f), new Vector3(0.0f, -0.8660254f, 0.0f), new Vector3(-0.7071068f, -0.2886752f, 0.0f), new Vector3(-0.7071068f, 0.2886752f, 0.0f), new Vector3(0.0f, 0.8660254f, 0.0f)); this.Outline.Scale = new Vector3(4f); this.Outline.BakeTransform <FezVertexPositionColor>(); Group firstGroup = this.Outline.FirstGroup; firstGroup.Material = new Material(); firstGroup.Enabled = false; for (int index = 0; index < 1024; ++index) { this.Outline.CloneGroup(firstGroup); } firstGroup.Enabled = true; NowLoadingHexahedron loadingHexahedron2 = this; Mesh mesh4 = new Mesh(); Mesh mesh5 = mesh4; DefaultEffect.VertexColored vertexColored3 = new DefaultEffect.VertexColored(); vertexColored3.Fullbright = true; vertexColored3.AlphaIsEmissive = false; DefaultEffect.VertexColored vertexColored4 = vertexColored3; mesh5.Effect = (BaseEffect)vertexColored4; mesh4.DepthWrites = false; mesh4.AlwaysOnTop = true; mesh4.Material.Opacity = 0.0f; Mesh mesh6 = mesh4; loadingHexahedron2.WireCube = mesh6; this.WireCube.AddWireframeBox(Vector3.One * 4f, Vector3.Zero, Color.White, true); this.WireCube.Rotation = Quaternion.CreateFromAxisAngle(Vector3.Right, (float)Math.Asin(Math.Sqrt(2.0) / Math.Sqrt(3.0))) * Quaternion.CreateFromAxisAngle(Vector3.Up, 0.7853982f); this.WireCube.BakeTransform <FezVertexPositionColor>(); NowLoadingHexahedron loadingHexahedron3 = this; Mesh mesh7 = new Mesh(); Mesh mesh8 = mesh7; DefaultEffect.LitVertexColored litVertexColored1 = new DefaultEffect.LitVertexColored(); litVertexColored1.Fullbright = false; litVertexColored1.AlphaIsEmissive = false; DefaultEffect.LitVertexColored litVertexColored2 = litVertexColored1; mesh8.Effect = (BaseEffect)litVertexColored2; mesh7.AlwaysOnTop = true; mesh7.Material.Opacity = 0.0f; Mesh mesh9 = mesh7; loadingHexahedron3.SolidCube = mesh9; this.SolidCube.AddFlatShadedBox(Vector3.One * 4f, Vector3.Zero, Color.White, true); this.SolidCube.Rotation = Quaternion.CreateFromAxisAngle(Vector3.Right, (float)Math.Asin(Math.Sqrt(2.0) / Math.Sqrt(3.0))) * Quaternion.CreateFromAxisAngle(Vector3.Up, 0.7853982f); this.SolidCube.BakeTransform <VertexPositionNormalColor>(); NowLoadingHexahedron loadingHexahedron4 = this; Mesh mesh10 = new Mesh(); Mesh mesh11 = mesh10; DefaultEffect.Textured textured1 = new DefaultEffect.Textured(); textured1.Fullbright = true; textured1.AlphaIsEmissive = false; DefaultEffect.Textured textured2 = textured1; mesh11.Effect = (BaseEffect)textured2; mesh10.DepthWrites = false; mesh10.Material.Opacity = 0.0f; mesh10.Blending = new BlendingMode?(BlendingMode.Alphablending); mesh10.SamplerState = SamplerState.LinearClamp; Mesh mesh12 = mesh10; loadingHexahedron4.Flare = mesh12; this.Flare.AddFace(Vector3.One * 4f, Vector3.Zero, FaceOrientation.Front, true); this.Flare.Texture = (Dirtyable <Texture>)((Texture)this.CMProvider.Global.Load <Texture2D>("Other Textures/flare_alpha")); this.Rays = new Mesh() { Effect = (BaseEffect) new DefaultEffect.Textured(), Texture = (Dirtyable <Texture>)((Texture)this.CMProvider.Global.Load <Texture2D>("Other Textures/smooth_ray")), Blending = new BlendingMode?(BlendingMode.Additive), SamplerState = SamplerState.AnisotropicClamp, DepthWrites = false, AlwaysOnTop = true }; for (int index = 0; index < 128; ++index) { float x = 0.75f; float num = 0.0075f; Group group = this.Rays.AddGroup(); group.Geometry = (IIndexedPrimitiveCollection) new IndexedUserPrimitives <FezVertexPositionTexture>(new FezVertexPositionTexture[6] { new FezVertexPositionTexture(new Vector3(0.0f, (float)((double)num / 2.0 * 0.100000001490116), 0.0f), new Vector2(0.0f, 0.0f)), new FezVertexPositionTexture(new Vector3(x, num / 2f, 0.0f), new Vector2(1f, 0.0f)), new FezVertexPositionTexture(new Vector3(x, (float)((double)num / 2.0 * 0.100000001490116), 0.0f), new Vector2(1f, 0.45f)), new FezVertexPositionTexture(new Vector3(x, (float)(-(double)num / 2.0 * 0.100000001490116), 0.0f), new Vector2(1f, 0.55f)), new FezVertexPositionTexture(new Vector3(x, (float)(-(double)num / 2.0), 0.0f), new Vector2(1f, 1f)), new FezVertexPositionTexture(new Vector3(0.0f, (float)(-(double)num / 2.0 * 0.100000001490116), 0.0f), new Vector2(0.0f, 1f)) }, new int[12] { 0, 1, 2, 0, 2, 5, 5, 2, 3, 5, 3, 4 }, PrimitiveType.TriangleList); group.Rotation = Quaternion.CreateFromAxisAngle(Vector3.Forward, RandomHelper.Between(0.0, 6.28318548202515)); group.Material = new Material() { Diffuse = new Vector3(0.0f) }; } ServiceHelper.AddComponent((IGameComponent)(this.TheDarkening = new NowLoadingHexahedron.Darkener(this.Game))); this.LevelManager.LevelChanged += new Action(this.Kill); SoundEffectExtensions.Emit(this.WarpSound).Persistent = true; }