/// <summary> /// Create the default band of characters for the game /// </summary> /// <returns></returns> public bool CreateBand() { AddBandMember(DefaultCharacterHelper.DefaultDrummer()); AddBandMember(DefaultCharacterHelper.DefaultBassist()); AddBandMember(DefaultCharacterHelper.DefaultGuitarist()); AddBandMember(DefaultCharacterHelper.DefaultTambourine()); AddBandMember(DefaultCharacterHelper.DefaultLeadVocalist()); AddBandMember(DefaultCharacterHelper.DefaultKeyboardist()); return(true); }
/// <summary> /// Loads the default ScoreModel data /// </summary> /// <param name="temp"></param> /// <returns></returns> public static List <ScoreModel> LoadData(ScoreModel temp) { ScoreModel scoreTest = new ScoreModel { Name = "First Score", Description = "Test Data", RoundCount = 20, ScoreTotal = 50000, ExperienceGainedTotal = 50000, }; #region Adding to score for debugging scoreTest.AddToList(DefaultMonsterHelper.DefaultChomper()); scoreTest.AddToList(DefaultMonsterHelper.DefaultAlarmer()); scoreTest.AddToList(DefaultMonsterHelper.DefaultPiercingFeedback()); scoreTest.AddToList(DefaultMonsterHelper.DefaultMassiveStatic()); scoreTest.AddToList(DefaultMonsterHelper.DefaultKazoom()); scoreTest.AddToList(DefaultMonsterHelper.DefaultJackhammer()); scoreTest.AddToList(DefaultMonsterHelper.DefaultShrillBabe()); scoreTest.AddToList(DefaultMonsterHelper.DefaultYowlingFeline()); scoreTest.AddToList(DefaultCharacterHelper.DefaultTambourine()); scoreTest.AddToList(DefaultCharacterHelper.DefaultBassist()); scoreTest.AddToList(DefaultCharacterHelper.DefaultKeyboardist()); scoreTest.AddToList(DefaultCharacterHelper.DefaultDrummer()); scoreTest.AddToList(DefaultCharacterHelper.DefaultGuitarist()); scoreTest.AddToList(DefaultCharacterHelper.DefaultLeadVocalist()); scoreTest.AddToList(DefaultItemHelper.DefaultTriangle()); scoreTest.AddToList(DefaultItemHelper.DefaultBunnySlippers()); scoreTest.AddToList(DefaultItemHelper.DefaultComfySneakers()); scoreTest.AddToList(DefaultItemHelper.DefaultLuckySocks()); scoreTest.AddToList(DefaultItemHelper.DefaultAthleticSocks()); scoreTest.AddToList(DefaultItemHelper.DefaultTemporaryTattoo()); scoreTest.AddToList(DefaultItemHelper.DefaultMoodRing()); scoreTest.AddToList(DefaultItemHelper.DefaultRing()); scoreTest.AddToList(DefaultItemHelper.DefaultCoolOutfit()); scoreTest.AddToList(DefaultItemHelper.DefaultBandHoodie()); #endregion var datalist = new List <ScoreModel>() { scoreTest, new ScoreModel { Name = "Second Score", Description = "Test Data", } }; return(datalist); }
/// <summary> /// Load the default Character data /// </summary> /// <param name="temp"></param> /// <returns></returns> public static List <CharacterModel> LoadData(CharacterModel temp) { var datalist = new List <CharacterModel>() { DefaultCharacterHelper.DefaultTambourine(), DefaultCharacterHelper.DefaultBassist(), DefaultCharacterHelper.DefaultKeyboardist(), DefaultCharacterHelper.DefaultDrummer(), DefaultCharacterHelper.DefaultGuitarist(), DefaultCharacterHelper.DefaultLeadVocalist() }; return(datalist); }
/// <summary> /// Constructor /// </summary> public MyBandPage() { InitializeComponent(); Title = "My Band"; // Beats start at 0 EngineViewModel.Beats = 0; // Bind to battle engine instance BindingContext = EngineViewModel; BeatsLabel.Text = EngineViewModel.Beats.ToString(); // Set up default band EngineViewModel.PartyCharacterList.Clear(); EngineViewModel.PartyCharacterList.Add(DefaultCharacterHelper.DefaultLeadVocalist()); EngineViewModel.PartyCharacterList.Add(DefaultCharacterHelper.DefaultGuitarist()); EngineViewModel.PartyCharacterList.Add(DefaultCharacterHelper.DefaultDrummer()); EngineViewModel.PartyCharacterList.Add(DefaultCharacterHelper.DefaultKeyboardist()); EngineViewModel.PartyCharacterList.Add(DefaultCharacterHelper.DefaultBassist()); EngineViewModel.PartyCharacterList.Add(DefaultCharacterHelper.DefaultTambourine()); }