void Start() { healthSlider = GetComponent <Slider> (); healthText = GetComponentInChildren <Text> (); healthSlider.maxValue = Deer.GetInstance().maxHealth; healthSlider.value = Deer.GetInstance().maxHealth; healthText.text = Deer.GetInstance().currentHealth + " / " + Deer.GetInstance().maxHealth; }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "DeerBody") { Deer.GetInstance().currentHealth -= damage; DeerHealthSlider.GetInstance().UpdateHealth(); Destroy(gameObject); } }
public void UpdateHealth() { healthSlider.value = Deer.GetInstance().currentHealth; healthText.text = Deer.GetInstance().currentHealth + " / " + Deer.GetInstance().maxHealth; }