/// <summary> /// Called when [activated]. /// </summary> public override void OnActivated() { base.OnActivated(); if (this.game != null) { game.OnActivated(); } }
public override void OnResuming() { game.OnActivated(); }
/// <summary> /// Called when [activated]. /// </summary> public override void OnActivated() { base.OnActivated(); if (this.game != null) { game.OnActivated(); } }
public override void OnResuming() { game.OnActivated(); }