예제 #1
0
        private static void ConvertDeepSea(string dataPath, string southPath, string customPath)
        {
            string data      = File.ReadAllText(dataPath);
            string southData = File.ReadAllText(southPath);

            DeepSeaWiki[] critterArray      = JsonConvert.DeserializeObject <DeepSeaWiki[]>(data);
            DeepSeaWiki[] southCritterArray = JsonConvert.DeserializeObject <DeepSeaWiki[]>(southData);
            DeepSea[]     convertedArray    = new DeepSea[critterArray.Length];

            for (int i = 0; i < critterArray.Length; i++)
            {
                var convertedCritter = new DeepSea
                {
                    NorthHemisphere = convertWikiMonths(critterArray[i]),
                    SouthHemisphere = convertWikiMonths(southCritterArray[i]),
                    TimeList        = GetTimeOfDay(critterArray[i].Time),
                    CritterNumber   = i + 1,
                    SwimmingPattern = critterArray[i].SwimmingPattern,
                    Location        = critterArray[i].SwimmingPattern,
                    ShadowSize      = critterArray[i].ShadowSize,
                    Value           = critterArray[i].Price,
                    Name            = critterArray[i].Name,
                    Time            = critterArray[i].Time,
                };
                convertedArray[i] = convertedCritter;
                Console.WriteLine($"processed: {critterArray[i].Name}");
            }

            string updatedCritterJson = JsonConvert.SerializeObject(convertedArray, Formatting.Indented);

            File.WriteAllText(customPath, updatedCritterJson);
        }
예제 #2
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            SetContentView(Resource.Layout.Stream);

            Socket     streamSocket  = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 1080);

            streamSocket.Bind(localEndPoint);

            Bitmap receivedBitmap;
            int    receivedBytes = 0;

            while (true)
            {
                receivedBytes = streamSocket.Receive(buffer);

                if (DeepSea.GetPacketType(buffer) == PacketType.Stream)
                {
                    //receivedBitmap = BitmapFactory.DecodeByteArray(buffer, 1, receivedBytes - 1);

                    //Bitmap mutableBitmap = receivedBitmap.Copy(Bitmap.Config.Argb8888, true);

                    //Canvas canvas = new Canvas(mutableBitmap);
                    //canvas.DrawBitmap(receivedBitmap, null, new Rect(100, 200, 200, 300), null);
                    //draw
                }
            }



            // Create your application here
        }
예제 #3
0
        private void BtnStart_Click(object sender, RoutedEventArgs e)
        {
            IPEndPoint clientEndPoint = new IPEndPoint(IPAddress.Parse("192.168.178.26"), 1920);

            CommunicationProvider provider = new CommunicationProvider(ProtocolType.Tcp);

            provider.Socket.Connect(clientEndPoint);

            DeepSeaServer = new DeepSeaServer(provider);

            if (!DeepSeaServer.Send(new ConnectionRequestPacket()
            {
                options = 0
            }))
            {
                provider.Socket.Close();
                return;
            }

            receivedBytes = provider.Socket.Receive(buffer);
            if (DeepSea.GetPacketType(buffer) != PacketType.ClientDefinition)
            {
                provider.Socket.Close();
                return;
            }

            ClientDefinitionPacket clientDefinitionPacket = DeepSea.GetPacket <ClientDefinitionPacket>(buffer, receivedBytes);

            ClientScreenSize.X = clientDefinitionPacket.width;
            ClientScreenSize.Y = clientDefinitionPacket.height;

            Point targetDefinition = ClientScreenSize;

            if (!DeepSeaServer.Send(new TargetDefinitionPacket()
            {
                width = Convert.ToUInt16(targetDefinition.X), height = Convert.ToUInt16(targetDefinition.Y)
            }))
            {
                provider.Socket.Close();
                return;
            }

            receivedBytes = provider.Socket.Receive(buffer);
            if (DeepSea.GetPacketType(buffer) != PacketType.StreamRequest)
            {
                provider.Socket.Close();
                return;
            }

            //TODO: Start streaming the video
            Graphics graphics     = Graphics.FromImage(imageBuffer);
            Socket   streamSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

            StreamPacket streamPacket = new StreamPacket();

            streamPacket.imageBytes = buffer;
            MemoryStream memoryStream = new MemoryStream(buffer);

            byte       packetTypeByte    = Convert.ToByte(PacketType.Stream);
            IPEndPoint clientUdpEndPoint = new IPEndPoint(clientEndPoint.Address, 1080);

            while (true)
            {
                graphics.CopyFromScreen(0, 0, 0, 0, imageBuffer.Size);
                imageBuffer.Save(memoryStream, ImageFormat.Jpeg);

                System.Buffer.BlockCopy(buffer, 0, buffer, 1, buffer.Length - 1);
                buffer[0] = packetTypeByte;

                streamSocket.SendTo(buffer, clientUdpEndPoint);
            }
        }
예제 #4
0
        State HandleConnection(ref Socket serverSocket)
        {
            switch (currentState)
            {
            case State.Initializing:
                UpdateStatusText("Initializing");

                IWindowManager windowManager = GetSystemService(Context.WindowService).JavaCast <IWindowManager>();
                windowManager.DefaultDisplay.GetRealSize(ScreenSize);

                return(State.WaitingForHost);

            case State.WaitingForHost:
                UpdateStatusText("Waiting for host");

                IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, 1920);
                serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                serverSocket.Bind(ipEndPoint);
                serverSocket.Listen(100);

                serverSocket = serverSocket.Accept();
                return(State.WaitingForConnectionRequest);

            case State.WaitingForConnectionRequest:
                UpdateStatusText("Waiting for connection request");

                receivedBytes = serverSocket.Receive(buffer);
                if (DeepSea.GetPacketType(buffer) == PacketType.ConnectionRequest)
                {
                    return(State.SendingClientDefinition);
                }

                serverSocket.Close();
                return(State.WaitingForHost);

            case State.SendingClientDefinition:
                UpdateStatusText("Sending client information");

                if (DeepSeaClient.Send(new ClientDefinitionPacket()
                {
                    width = Convert.ToUInt16(ScreenSize.X), height = Convert.ToUInt16(ScreenSize.Y)
                }))
                {
                    return(State.WaitingForTargetDefinition);
                }

                serverSocket.Close();
                return(State.WaitingForHost);

            case State.WaitingForTargetDefinition:
                UpdateStatusText("Waiting for target definition");

                receivedBytes = serverSocket.Receive(buffer);
                if (DeepSea.GetPacketType(buffer) == PacketType.TargetDefinition)
                {
                    TargetDefinitionPacket targetDefinitionPacket = DeepSea.GetPacket <TargetDefinitionPacket>(buffer, receivedBytes);

                    TargetScreenSize.X = targetDefinitionPacket.width;
                    TargetScreenSize.Y = targetDefinitionPacket.height;

                    return(State.SendingStreamRequest);
                }

                serverSocket.Close();
                return(State.WaitingForHost);

            case State.SendingStreamRequest:
                UpdateStatusText("Sending stream request");

                if (DeepSeaClient.Send(new StreamRequestPacket()
                {
                    options = 0
                }))
                {
                    return(State.WaitingForStream);
                }

                serverSocket.Close();
                return(State.WaitingForHost);

            case State.WaitingForStream:
                UpdateStatusText("Waiting for stream");

                receivedBytes = serverSocket.Receive(buffer);
                if (DeepSea.GetPacketType(buffer) == PacketType.Stream)
                {
                    return(State.WaitingForStream);
                }

                serverSocket.Close();
                return(State.WaitingForHost);

            default:
                return(State.WaitingForHost);
            }
        }