public static DeepCore.Geometry.Vector3 GetSimpleNumber(this DeepCore.Geometry.Vector3 o, int dec = 1) { return(new DeepCore.Geometry.Vector3(ToSimpleNumber(o.X, dec), ToSimpleNumber(o.Y, dec), ToSimpleNumber(o.Z, dec))); }
public static float Get3DTo2DDistance(this DeepCore.Geometry.Vector3 src, DeepCore.Geometry.Vector3 dst) { var dis = Mathf.Sqrt((src.X - dst.X) * (src.X - dst.X) + (src.Y - dst.Y) * (src.Y - dst.Y)); return(dis); }