public void DisplayInfo(DecorationScript item) { visible = true; itemName.text = item.displayName; desription.text = item.description; symbolA.enabled = item.themes.Contains(Theme.AIR); symbolW.enabled = item.themes.Contains(Theme.WATER); symbolF.enabled = item.themes.Contains(Theme.FIRE); symbolE.enabled = item.themes.Contains(Theme.EARTH); StartCoroutine(GoUp()); }
private void GoToItemComent(int citizenIndex) { CitizenData dude = citizens[citizenIndex]; DecorationScript item = newItem.GetComponent <DecorationScript>(); ReorderCitizens(citizenIndex); if (item.themes.Contains(dude.like) || (item.themes.Contains(dude.proficience))) { UpdateCurrentStory($"LikingItemP{Random.Range(0, 4).ToString()}"); } else if (item.themes.Contains(dude.dislike)) { UpdateCurrentStory($"DislikingItemP{Random.Range(0, 4).ToString()}"); } else { UpdateCurrentStory($"NeutralItemP{Random.Range(0, 4).ToString()}"); } }