/** * A function which checks the level requirement of a building */ private void DecorationBuildingLevelCheck(Building[] buildingList, List <Building> list, int i, DecorationBuildingInformation decorationBuildingInfo) { int levelRequirement = decorationBuildingInfo.LevelRequirement; if (SaveState.state.hqLevel >= levelRequirement) { list.Add(buildingList[i]); } }
/** * A function which checks the level requirement of a building */ private void DecorationBuildingLevelCheck(Building[] buildingList, List<Building> list, int i, DecorationBuildingInformation decorationBuildingInfo) { int levelRequirement = decorationBuildingInfo.LevelRequirement; if (SaveState.state.hqLevel >= levelRequirement) { list.Add(buildingList[i]); } }