public void cardToScreenPlayerOne(float xPosition, float yPosition) { GameObject manager = GameObject.Find("_Manager"); DeckObjects deckobjects = manager.GetComponent <DeckObjects>(); for (int i = 0; i <= playerOneCards.Count - 1; i++) { xPosition = i * 200; #region switch statement player one switch (playerOneCards[i]) { case "twoH": objectsOnScreen.Add(Instantiate(deckobjects.twoH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "twoH"; break; case "threeH": objectsOnScreen.Add(Instantiate(deckobjects.threeH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "threeH"; break; case "fourH": objectsOnScreen.Add(Instantiate(deckobjects.fourH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "fourH"; break; case "fiveH": objectsOnScreen.Add(Instantiate(deckobjects.fiveH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "fiveH"; break; case "sixH": objectsOnScreen.Add(Instantiate(deckobjects.sixH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "sixH"; break; case "sevenH": objectsOnScreen.Add(Instantiate(deckobjects.sevenH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "sevenH"; break; case "eightH": objectsOnScreen.Add(Instantiate(deckobjects.eightH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "eightH"; break; case "nineH": objectsOnScreen.Add(Instantiate(deckobjects.nineH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "nineH"; break; case "tenH": objectsOnScreen.Add(Instantiate(deckobjects.tenH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "tenH"; break; case "jackH": objectsOnScreen.Add(Instantiate(deckobjects.jackH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "jackH"; break; case "queenH": objectsOnScreen.Add(Instantiate(deckobjects.queenH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "queenH"; break; case "kingH": objectsOnScreen.Add(Instantiate(deckobjects.kingH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "kingH"; break; case "aceH": objectsOnScreen.Add(Instantiate(deckobjects.aceH, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "aceH"; break; //Diamonds case "twoD": objectsOnScreen.Add(Instantiate(deckobjects.twoD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "twoD"; break; case "threeD": objectsOnScreen.Add(Instantiate(deckobjects.threeD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "threeD"; break; case "fourD": objectsOnScreen.Add(Instantiate(deckobjects.fourD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "fourD"; break; case "fiveD": objectsOnScreen.Add(Instantiate(deckobjects.fiveD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "fiveD"; break; case "sixD": objectsOnScreen.Add(Instantiate(deckobjects.sixD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "sixD"; break; case "sevenD": objectsOnScreen.Add(Instantiate(deckobjects.sevenD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "sevenD"; break; case "eightD": objectsOnScreen.Add(Instantiate(deckobjects.eightD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "eightD"; break; case "nineD": objectsOnScreen.Add(Instantiate(deckobjects.nineD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "nineD"; break; case "tenD": objectsOnScreen.Add(Instantiate(deckobjects.tenD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "tenD"; break; case "jackD": objectsOnScreen.Add(Instantiate(deckobjects.jackD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "jackD"; break; case "queenD": objectsOnScreen.Add(Instantiate(deckobjects.queenD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "queenD"; break; case "kingD": objectsOnScreen.Add(Instantiate(deckobjects.kingD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "kingD"; break; case "aceD": objectsOnScreen.Add(Instantiate(deckobjects.aceD, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "aceD"; break; //Clubs case "twoC": objectsOnScreen.Add(Instantiate(deckobjects.twoC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "twoC"; break; case "threeC": objectsOnScreen.Add(Instantiate(deckobjects.threeC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "threeC"; break; case "fourC": objectsOnScreen.Add(Instantiate(deckobjects.fourC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "fourC"; break; case "fiveC": objectsOnScreen.Add(Instantiate(deckobjects.fiveC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "fiveC"; break; case "sixC": objectsOnScreen.Add(Instantiate(deckobjects.sixC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "sixC"; break; case "sevenC": objectsOnScreen.Add(Instantiate(deckobjects.sevenC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "sevenC"; break; case "eightC": objectsOnScreen.Add(Instantiate(deckobjects.eightC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "eightC"; break; case "nineC": objectsOnScreen.Add(Instantiate(deckobjects.nineC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "nineC"; break; case "tenC": objectsOnScreen.Add(Instantiate(deckobjects.tenC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "tenC"; break; case "jackC": objectsOnScreen.Add(Instantiate(deckobjects.jackC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "jackC"; break; case "queenC": objectsOnScreen.Add(Instantiate(deckobjects.queenC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "queenC"; break; case "kingC": objectsOnScreen.Add(Instantiate(deckobjects.kingC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "kingC"; break; case "aceC": objectsOnScreen.Add(Instantiate(deckobjects.aceC, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "aceC"; break; //Spades case "twoS": objectsOnScreen.Add(Instantiate(deckobjects.twoS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "twoS"; break; case "threeS": objectsOnScreen.Add(Instantiate(deckobjects.threeS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "threeS"; break; case "fourS": objectsOnScreen.Add(Instantiate(deckobjects.fourS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "fourS"; break; case "fiveS": objectsOnScreen.Add(Instantiate(deckobjects.fiveS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "fiveS"; break; case "sixS": objectsOnScreen.Add(Instantiate(deckobjects.sixS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "sixS"; break; case "sevenS": objectsOnScreen.Add(Instantiate(deckobjects.sevenS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "sevenS"; break; case "eightS": objectsOnScreen.Add(Instantiate(deckobjects.eightS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "eightS"; break; case "nineS": objectsOnScreen.Add(Instantiate(deckobjects.nineS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "nineS"; break; case "tenS": objectsOnScreen.Add(Instantiate(deckobjects.tenS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "tenS"; break; case "jackS": objectsOnScreen.Add(Instantiate(deckobjects.jackS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "jackS"; break; case "queenS": objectsOnScreen.Add(Instantiate(deckobjects.queenS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "queenS"; break; case "kingS": objectsOnScreen.Add(Instantiate(deckobjects.kingS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "kingS"; break; case "aceS": objectsOnScreen.Add(Instantiate(deckobjects.aceS, new Vector3(xPosition, yPosition, 0), Quaternion.identity) as GameObject); lastCardPlayedPlayerOne = "aceS"; break; } #endregion } }
public void cardToScreenOpponent(float xPosition, float yPosition) { GameObject manager = GameObject.Find("_Manager"); DeckObjects deckobjects = manager.GetComponent <DeckObjects>(); Quaternion rotation; for (int i = 0; i <= opponentCards.Count - 1; i++) { xPosition = i * 200; //this makes sure first card of dealers hand is facedown if (i == 0) { rotation = deckobjects.twoH.transform.rotation; } else { rotation = Quaternion.identity; } #region switch statement opponent switch (opponentCards[i]) { case "twoH": objectsOnScreen.Add(Instantiate(deckobjects.twoH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "twoH"; break; case "threeH": objectsOnScreen.Add(Instantiate(deckobjects.threeH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "threeH"; break; case "fourH": objectsOnScreen.Add(Instantiate(deckobjects.fourH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "fourH"; break; case "fiveH": objectsOnScreen.Add(Instantiate(deckobjects.fiveH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "fiveH"; break; case "sixH": objectsOnScreen.Add(Instantiate(deckobjects.sixH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "sixH"; break; case "sevenH": objectsOnScreen.Add(Instantiate(deckobjects.sevenH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "sevenH"; break; case "eightH": objectsOnScreen.Add(Instantiate(deckobjects.eightH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "eightH"; break; case "nineH": objectsOnScreen.Add(Instantiate(deckobjects.nineH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "nineH"; break; case "tenH": objectsOnScreen.Add(Instantiate(deckobjects.tenH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "tenH"; break; case "jackH": objectsOnScreen.Add(Instantiate(deckobjects.jackH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "jackH"; break; case "queenH": objectsOnScreen.Add(Instantiate(deckobjects.queenH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "queenH"; break; case "kingH": objectsOnScreen.Add(Instantiate(deckobjects.kingH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "kingH"; break; case "aceH": objectsOnScreen.Add(Instantiate(deckobjects.aceH, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "aceH"; break; //Diamonds case "twoD": objectsOnScreen.Add(Instantiate(deckobjects.twoD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "twoD"; break; case "threeD": objectsOnScreen.Add(Instantiate(deckobjects.threeD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "threeD"; break; case "fourD": objectsOnScreen.Add(Instantiate(deckobjects.fourD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "fourD"; break; case "fiveD": objectsOnScreen.Add(Instantiate(deckobjects.fiveD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "fiveD"; break; case "sixD": objectsOnScreen.Add(Instantiate(deckobjects.sixD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "sixD"; break; case "sevenD": objectsOnScreen.Add(Instantiate(deckobjects.sevenD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "sevenD"; break; case "eightD": objectsOnScreen.Add(Instantiate(deckobjects.eightD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "eightD"; break; case "nineD": objectsOnScreen.Add(Instantiate(deckobjects.nineD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "nineD"; break; case "tenD": objectsOnScreen.Add(Instantiate(deckobjects.tenD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "tenD"; break; case "jackD": objectsOnScreen.Add(Instantiate(deckobjects.jackD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "jackD"; break; case "queenD": objectsOnScreen.Add(Instantiate(deckobjects.queenD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "queenD"; break; case "kingD": objectsOnScreen.Add(Instantiate(deckobjects.kingD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "kingD"; break; case "aceD": objectsOnScreen.Add(Instantiate(deckobjects.aceD, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "aceD"; break; //Clubs case "twoC": objectsOnScreen.Add(Instantiate(deckobjects.twoC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "twoC"; break; case "threeC": objectsOnScreen.Add(Instantiate(deckobjects.threeC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "threeC"; break; case "fourC": objectsOnScreen.Add(Instantiate(deckobjects.fourC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "fourC"; break; case "fiveC": objectsOnScreen.Add(Instantiate(deckobjects.fiveC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "fiveC"; break; case "sixC": objectsOnScreen.Add(Instantiate(deckobjects.sixC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "sixC"; break; case "sevenC": objectsOnScreen.Add(Instantiate(deckobjects.sevenC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "sevenC"; break; case "eightC": objectsOnScreen.Add(Instantiate(deckobjects.eightC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "eightC"; break; case "nineC": objectsOnScreen.Add(Instantiate(deckobjects.nineC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "nineC"; break; case "tenC": objectsOnScreen.Add(Instantiate(deckobjects.tenC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "tenC"; break; case "jackC": objectsOnScreen.Add(Instantiate(deckobjects.jackC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "jackC"; break; case "queenC": objectsOnScreen.Add(Instantiate(deckobjects.queenC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "queenC"; break; case "kingC": objectsOnScreen.Add(Instantiate(deckobjects.kingC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "kingC"; break; case "aceC": objectsOnScreen.Add(Instantiate(deckobjects.aceC, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "aceC"; break; //Spades case "twoS": objectsOnScreen.Add(Instantiate(deckobjects.twoS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "twoS"; break; case "threeS": objectsOnScreen.Add(Instantiate(deckobjects.threeS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "threeS"; break; case "fourS": objectsOnScreen.Add(Instantiate(deckobjects.fourS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "fourS"; break; case "fiveS": objectsOnScreen.Add(Instantiate(deckobjects.fiveS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "fiveS"; break; case "sixS": objectsOnScreen.Add(Instantiate(deckobjects.sixS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "sixS"; break; case "sevenS": objectsOnScreen.Add(Instantiate(deckobjects.sevenS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "sevenS"; break; case "eightS": objectsOnScreen.Add(Instantiate(deckobjects.eightS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "eightS"; break; case "nineS": objectsOnScreen.Add(Instantiate(deckobjects.nineS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "nineS"; break; case "tenS": objectsOnScreen.Add(Instantiate(deckobjects.tenS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "tenS"; break; case "jackS": objectsOnScreen.Add(Instantiate(deckobjects.jackS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "jackS"; break; case "queenS": objectsOnScreen.Add(Instantiate(deckobjects.queenS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "queenS"; break; case "kingS": objectsOnScreen.Add(Instantiate(deckobjects.kingS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "kingS"; break; case "aceS": objectsOnScreen.Add(Instantiate(deckobjects.aceS, new Vector3(xPosition, yPosition, 0), rotation) as GameObject); lastCardPlayedOpponent = "aceS"; break; } #endregion } }
public void cardToScreenOpponent() { GameObject manager = GameObject.Find("_Manager"); DeckObjects deckobjects = manager.GetComponent <DeckObjects>(); #region switch statement opponent switch (opponentCards[0]) { case "twoH": Instantiate(deckobjects.twoH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "twoH"; break; case "threeH": Instantiate(deckobjects.threeH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "threeH"; break; case "fourH": Instantiate(deckobjects.fourH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "fourH"; break; case "fiveH": Instantiate(deckobjects.fiveH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "fiveH"; break; case "sixH": Instantiate(deckobjects.sixH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "sixH"; break; case "sevenH": Instantiate(deckobjects.sevenH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "sevenH"; break; case "eightH": Instantiate(deckobjects.eightH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "eightH"; break; case "nineH": Instantiate(deckobjects.nineH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "nineH"; break; case "tenH": Instantiate(deckobjects.tenH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "tenH"; break; case "jackH": Instantiate(deckobjects.jackH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "jackH"; break; case "queenH": Instantiate(deckobjects.queenH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "queenH"; break; case "kingH": Instantiate(deckobjects.kingH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "kingH"; break; case "aceH": Instantiate(deckobjects.aceH, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "aceH"; break; //Diamonds case "twoD": Instantiate(deckobjects.twoD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "twoD"; break; case "threeD": Instantiate(deckobjects.threeD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "threeD"; break; case "fourD": Instantiate(deckobjects.fourD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "fourD"; break; case "fiveD": Instantiate(deckobjects.fiveD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "fiveD"; break; case "sixD": Instantiate(deckobjects.sixD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "sixD"; break; case "sevenD": Instantiate(deckobjects.sevenD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "sevenD"; break; case "eightD": Instantiate(deckobjects.eightD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "eightD"; break; case "nineD": Instantiate(deckobjects.nineD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "nineD"; break; case "tenD": Instantiate(deckobjects.tenD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "tenD"; break; case "jackD": Instantiate(deckobjects.jackD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "jackD"; break; case "queenD": Instantiate(deckobjects.queenD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "queenD"; break; case "kingD": Instantiate(deckobjects.kingD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "kingD"; break; case "aceD": Instantiate(deckobjects.aceD, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "aceD"; break; //Clubs case "twoC": Instantiate(deckobjects.twoC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "twoC"; break; case "threeC": Instantiate(deckobjects.threeC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "threeC"; break; case "fourC": Instantiate(deckobjects.fourC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "fourC"; break; case "fiveC": Instantiate(deckobjects.fiveC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "fiveC"; break; case "sixC": Instantiate(deckobjects.sixC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "sixC"; break; case "sevenC": Instantiate(deckobjects.sevenC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "sevenC"; break; case "eightC": Instantiate(deckobjects.eightC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "eightC"; break; case "nineC": Instantiate(deckobjects.nineC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "nineC"; break; case "tenC": Instantiate(deckobjects.tenC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "tenC"; break; case "jackC": Instantiate(deckobjects.jackC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "jackC"; break; case "queenC": Instantiate(deckobjects.queenC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "queenC"; break; case "kingC": Instantiate(deckobjects.kingC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "kingC"; break; case "aceC": Instantiate(deckobjects.aceC, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "aceC"; break; //Spades case "twoS": Instantiate(deckobjects.twoS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "twoS"; break; case "threeS": Instantiate(deckobjects.threeS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "threeS"; break; case "fourS": Instantiate(deckobjects.fourS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "fourS"; break; case "fiveS": Instantiate(deckobjects.fiveS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "fiveS"; break; case "sixS": Instantiate(deckobjects.sixS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "sixS"; break; case "sevenS": Instantiate(deckobjects.sevenS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "sevenS"; break; case "eightS": Instantiate(deckobjects.eightS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "eightS"; break; case "nineS": Instantiate(deckobjects.nineS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "nineS"; break; case "tenS": Instantiate(deckobjects.tenS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "tenS"; break; case "jackS": Instantiate(deckobjects.jackS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "jackS"; break; case "queenS": Instantiate(deckobjects.queenS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "queenS"; break; case "kingS": Instantiate(deckobjects.kingS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "kingS"; break; case "aceS": Instantiate(deckobjects.aceS, new Vector3(0, 2, 0), Quaternion.identity); lastCardPlayedOpponent = "aceS"; break; } #endregion }