void Awake() { currentDeck = new Dictionary <int, int>(); deckDisplayPlates = new List <GameObject>(); deckLoader = GetComponent <DeckLoader>(); mms = GetComponent <MainMenuCanvas>(); }
/* * Każe załadować talię * podpina controller * zwraca controller */ public DeckController GetDeckController() { DeckLoader deckLoader = new DeckLoader(); DeckController deckController = new DeckController(deckLoader.GetPlayersDeck()); return(deckController); }
public void SetUp(string deckName, DeckLoader dl, bool edit) { this.deckName = deckName; myText.text = deckName; this.deckLoader = dl; this.forEditor = edit; }
// Use this for initialization void Start() { DeckEditorButtons = new List <GameObject>(); cardLoader = GetComponent <CardLoader>(); deckLoader = GetComponent <DeckLoader>(); deckBuilder = GetComponent <DeckBuilder>(); CurrentDeckToEdit = null; CurrentDeckToPlay = null; }
public void ShowDeckLoadMenu() { Deck currentDeck = CurrentDeck; DeckLoader.Show(LoadDeck, currentDeck.Name, currentDeck.Cards.Count > 0 ? currentDeck.ToString() : null); }