public void SaveDeck() { deckHolder.Cards = CardsInDeck.ToArray(); DeckHolder.SaveDeck(deckHolder, deckNameInputField.text); LoadAllDecks(); LoadPage(); }
private void OnEnable() { DeckManager = GameObject.FindGameObjectWithTag("DeckManager"); //gets the array of decks var savedDecksScriptArray = DeckManager.GetComponent <SavedDecks>().decks; //have the name and contents of the deck updated each time loaded currentDeckNumber = SavedDecks.Instance.DeckNumber; var currentDeck = savedDecksScriptArray[currentDeckNumber - 1]; defaultNameText.text = currentDeck.name; for (int i = 0; i < currentDeck.cards.Count; i++) { //deckContentArea.transform.GetChild(i).GetComponent<DeckCardDisplay>().card = currentDeck.cards[i]; if (currentDeck.cards[i]) { draggedCardToDeck = Instantiate(deckCard); draggedCardToDeck.transform.SetParent(deckContentArea.transform, true); draggedCardToDeck.transform.localScale = deckContentArea.transform.localScale; draggedCardToDeck.GetComponent <DeckCardDisplay>().card = currentDeck.cards[i]; } } DeckHolder deckHolderScript = deckBuilderManager.GetComponent <DeckHolder>(); deckHolderScript.cardAmount = deckContentArea.transform.childCount; deckCardAmount.text = deckContentArea.transform.childCount + "/30"; }
public static void SaveDeck(DeckHolder deck, string name) { Directory.CreateDirectory(DeckPath); using (Stream stream = File.Open(Path.Combine(DeckPath, name + ".dat"), FileMode.OpenOrCreate)) { BinaryFormatter bf = new BinaryFormatter(); bf.Serialize(stream, deck); } }
private void Start() { levelmanager = FindObjectOfType <LevelManager>(); deckHolder = FindObjectOfType <DeckHolder>(); questionScreen = FindObjectOfType <QuestionScreen>(); questionScreen.gameObject.SetActive(false); // TO DO may need to organize when to grab these cards in case they are disabled before reaching them }
public void NewDeck() { CardsInDeck.Clear(); deckHolder = new DeckHolder(new string[] { }); deckNameInputField.text = "Untitled"; ClearDeckHolderPanel(); LoadPage(); SetViewDeck(); }
void Awake() { // Check if there's a Deck Holder object in this scene, if so load the cards from that list into the players deck instance = GameManager.FindObjectOfType <DeckHolder>(); if (instance != null) { // Set the cards to the deck cards = instance.myDeck; } // If not, don't load anything, it'll take in the premade list I made in the scene just in case a bug happens / for the AI. }
private DeckHolder instance; // the instance of deck holder public void Start() { pageNumber = 1; // make sure page starts off at 1 maxPageNumber = (cardTemplates.Length / displaySlots.Length) + 1; // Finding out how many pages are needed to display all the cards. | Add one for safety. pageDisplay.text = (pageNumber + "/" + maxPageNumber); // display this DisplayNewCards(pageNumber); instance = GameObject.FindObjectOfType <DeckHolder>(); // assign deck holder to instance }
public static DeckHolder LoadDeck(string name) { Directory.CreateDirectory(DeckPath); DeckHolder deck = null; using (Stream stream = File.Open(Path.Combine(DeckPath, name + ".dat"), FileMode.Open)) { BinaryFormatter bf = new BinaryFormatter(); deck = (DeckHolder)bf.Deserialize(stream); } return(deck); }
private void LoadDeckHolder(string deckName) { deckHolder = null; Button deck = Instantiate(deckHolderPrefab, DeckHolderPanel); deck.GetComponentsInChildren <Button>()[1].onClick.AddListener(() => { DeleteDeck(deckName); Destroy(deck.gameObject); }); deck.GetComponentInChildren <Text>().text = deckName; deck.onClick.AddListener(() => LoadDeck(deckName)); }
private static DeckHolder Instance; // instance of this script void Awake() { if (Instance != null) { GameObject.Destroy(this); } else { Instance = this; DontDestroyOnLoad(this); } }
public void LoadDeck(string deckName) { ClearDeckHolderPanel(); deckHolder = DeckHolder.LoadDeck(deckName); deckNameInputField.text = deckName; CardsInDeck.Clear(); CardsInDeck.AddRange(deckHolder.Cards); for (int i = 0; i < deckHolder.Cards.Length; i++) { Card card = (Card)Activator.CreateInstance(Type.GetType("DuelMasters.Cards." + deckHolder.Cards[i]), fakeGame.CurrentDuelistTurn); GameObject cardInDeck = Instantiate(cardInDeckPrefab, DeckHolderPanel); cardInDeck.GetComponentsInChildren <Image>()[1].sprite = Resources.Load <Sprite>("Cards/Artwork/" + card.OriginalName); cardInDeck.GetComponentInChildren <Text>().text = card.OriginalName; DeckRemoveableCard removeableCard = cardInDeck.AddComponent <DeckRemoveableCard>(); removeableCard.Collection = this; removeableCard.Name = card.GetType().Name; } LoadPage(); SetViewDeck(); }
private void CmdSetReady(bool value, string[] cards) { DeckHolder = new DeckHolder(cards); ready = value; if (ready) { DMNetworkManager dm = (DMNetworkManager)NetworkManager.singleton; if (dm.numPlayers > 1) { foreach (Player player in dm.AllPlayers) { if (!player.ready) { return; } } dm.ServerChangeScene("Game"); } } }
// Place Objects from LUT on Screen in correct positions void Awake() { cardLut = FindObjectOfType <CardLUT>(); deckHolder = FindObjectOfType <DeckHolder>(); deckBuildManager = FindObjectOfType <DeckBuildManager>(); int summonIndex = 0; for (int i = 0; i < CardSummonPositions.Length; i++) { if (cardLut.SummonCardsActive[i] && cardLut.SummonCards.Length > i) { GameObject card = Instantiate(cardLut.SummonCards[i], CardSummonPositions[summonIndex].transform.position, Quaternion.identity); card.transform.SetParent(CardSummonPositions[summonIndex].transform); card.GetComponent <DeckBuildInterface>().SetUpCard(); card.name = cardLut.SummonCards[i].name; summonIndex++; } } int spellIndex = 0; for (int i = 0; i < CardSpellPositions.Length; i++) { if (cardLut.SpellCardsActive[i] && cardLut.SpellCards.Length > i) { GameObject card = Instantiate(cardLut.SpellCards[i], CardSpellPositions[spellIndex].transform.position, Quaternion.identity); card.transform.SetParent(CardSpellPositions[spellIndex].transform); card.GetComponent <DeckBuildInterface>().SetUpCard(); card.name = cardLut.SpellCards[i].name; spellIndex++; } } deckHolder.LoadCards(); deckBuildManager.LoadCards(); }
void Start() { deckHolder = FindObjectOfType <DeckHolder>(); }
public void DeleteDeck(string deckName) { DeckHolder.DeleteDeck(deckName); }
// Update is called once per frame void AddCard() { DeckHolder DH = FindObjectOfType <DeckHolder>(); DH.AddCard(GetComponentInParent <Card>()); }