private void PlayCards() { tokenStash = GenerateNewDeck(); DeckActions.Shuffle(tokenStash); //foreach (var token in tokenStash) //{ // Debug.Log(token); //} }
void PlayCards() { itemDeck = GenerateNewDeck(); DeckActions.Shuffle(itemDeck); //foreach (var card in itemDeck) //{ // Debug.Log(card); //} }
void PlayCards() { exploringDeck = GenerateNewDeck(); DeckActions.Shuffle(exploringDeck); //foreach (var card in exploringDeck) //{ // Debug.Log(card); //} }
private void PlayCards() { beastDeck = GenerateNewDeck(); DeckActions.Shuffle(beastDeck); //foreach (var card in beastDeck) //{ // Debug.Log(card); //} }
public void PushAndShuffel(ICard card) { EventDeck.Add(card); DeckActions.Shuffle(EventDeck); }