/// <summary> /// 执行Sql语句 /// </summary> /// <param name="sqlString">sql语句</param> /// <returns></returns> public DataSet QuerySet(string sqlString) { OpenDatabase(); if (SqlConnection.State == ConnectionState.Open) { DataSet ds = new DataSet(); try { MySqlDataAdapter mySqlDataAdapter = new MySqlDataAdapter(sqlString, SqlConnection); mySqlDataAdapter.Fill(ds); } catch (Exception e) { // throw new Exception("SQL:" + sqlString + "/n" + e.Message.ToString()); string strMessage = "SQL:" + sqlString + "/n" + e.Message.ToString(); Debug_Log.Call_WriteLog(strMessage); Debug_Log.Call_WriteLog(sqlString, "sqlString", "Unity"); Debug_Log.Call_WriteLog(e, "QuerySet", "Unity"); } finally { CloseDataBase(); } //Debug_Log.Call_WriteLog(Newtonsoft.Json.JsonConvert.SerializeObject(ds), "执行Sql语句ds ", "Unity"); return(ds); } return(null); }
/// <summary> /// 释放 /// </summary> public void CloseDataBase() { if (SqlConnection != null) { SqlConnection.Close(); SqlConnection.Dispose(); SqlConnection = null; } Debug_Log.Call_WriteLog("关闭数据库"); }
void Awake() { if (Application.platform != RuntimePlatform.Android) { return; } androidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); androidJavaObject = androidJavaClass.GetStatic <AndroidJavaObject>("currentActivity"); // androidJavaObject = androidJavaObject.Get<AndroidJavaObject>("functionUnity"); Debug_Log.Call_WriteLog("com.unity3d.player.UnityPlayer", "com.unity3d.player.UnityPlayer", "unity"); }
/// <summary> /// 执行sql语句并返回是否执行完成 /// </summary> /// <param name="sql"></param> /// <returns></returns> public bool ExecuteSqlCmd(string sql) { Debug_Log.Call_WriteLog(sql); OpenDatabase(); if (SqlConnection.State == ConnectionState.Open) { MySqlCommand cmd = new MySqlCommand(sql, SqlConnection); return(cmd.ExecuteNonQuery() > 0); } CloseDataBase(); return(false); }
public void setBoy(bool selected) { boolboy = selected; Debug_Log.Call_WriteLog("boolboy=" + boolboy, selected.toString(), "Unity"); Debug.Log(selected); if (selected) { } else { } }
void testDB() { try { SQLiteHelper_Example.Start(); } catch (Exception ex) { Debug_Log.Call_WriteLog(ex, "ExecuteQuery", "Unity"); // Debug_Log.Call_WriteLog(ex, "testDB"); } }
void OnDestroy() { // Restore road networks that are in Build Mode // This is very important otherwise the shape of roads will still be visible inside the terrain! if (roadNetwork != null) { if (roadNetwork.isInBuildMode) { roadNetwork.RestoreRoadNetwork(); Debug_Log.Call_WriteLog("Restore Road Network"); } } }
public void setTrainDifficulty(int selected) { TrainDifficulty = selected; Assets.Script.MyIni ini = new Assets.Script.MyIni(); ini.WriteIniContent("GameContent", "Speed", TrainDifficulty.toString()); Debug_Log.Call_WriteLog("TrainDifficulty=" + TrainDifficulty, selected.toString(), "Unity"); Debug.Log(selected); //if (selected) //{ //} //else { //} }
public void ReadSD() { try { AndroidJavaClass jc = new AndroidJavaClass("com.pico.Integration.ThirdActivity"); // AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity"); string s01 = jc.CallStatic <string>("ReadSD", getStoragePath() + "/hgignore_global.txt"); Debug_Log.Call_WriteLog(s01, getStoragePath() + "/hgignore_global.txt", "001PinYIn"); } catch (System.Exception e) { Debug_Log.Call_WriteLog(e, "ReadSD报错", "001PinYIn"); } }
// Use this for initialization public void clickStart() { try { //androidJavaObject = new AndroidJavaObject("com.shiyi.u001pinyingame.mediaplayerplugin.TestInstance"); // String strReturn113331111 = (androidJavaObject.Call<string>("testString")); // androidJavaObject = new AndroidJavaObject("com.shiyi.u001pinyingame.mediaplayerplugin.UnityPlayerActivity"); //androidJavaObject = new AndroidJavaObject("com.shiyi.u001pinyingame.mediaplayerplugin.UnityPlayerActivity"); // androidJavaObject.Call("sendMessageToUnity"); //androidJavaObject = new AndroidJavaObject("com.shiyi.u001pinyingame.mediaplayerplugin.UnityPlayerActivity");//这个是androidStudio创建的包名加上自己创建的脚本 //String strReturn111 = androidJavaObject.Call<String>("PreservationSPhoto", "dddddafsdfas"); AndroidJavaClass androidJavaClassUnityPlayerActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject androidJavaObjectcurrentActivity = androidJavaClassUnityPlayerActivity.GetStatic <AndroidJavaObject>("currentActivity"); // String strReturn = androidJavaObject.Call<String>("PreservationSPhototest", "dddddd"); /**/ string strFilename = CaptureCamera(mainCamera, uiCamera, new Rect(0, 0, Screen.width, Screen.height)); Debug.Log(Application.persistentDataPath); if (File.Exists(strFilename)) { androidJavaObject = new AndroidJavaObject("com.shiyi.u001pinyingame.mediaplayerplugin.UnityPlayerActivity");//这个是androidStudio创建的包名加上自己创建的脚本 androidJavaObject.Call("PreservationSPhoto", strFilename, androidJavaObjectcurrentActivity); //string strWindowsHeadPath = Path.Combine((new AndoridSD()).getStoragePath(), "DCIM/fff.jpg"); //File.Copy(strFilename, strWindowsHeadPath); /// androidJavaObject = new AndroidJavaObject("com.unity3d.player.UnityPlayerActivity");//这个是androidStudio创建的包名加上自己创建的脚本 // Debug_Log.Call_WriteLog("dddd", "dasdf", "untiy"); // androidJavaObject.Call<string>("PreservationSvideotape", strFilename); // string ddPreservationSPhotoTestd = PreservationSPhotoTest(strFilename); // Debug_Log.Call_WriteLog(ddPreservationSPhotoTestd, "ddPreservationSPhotoTestd", "untiy"); // PreservationSPhoto(strFilename); } } catch (Exception EEEE) { Debug_Log.Call_WriteLog(EEEE, "clickStart", "untiy"); } }
/// <summary> /// 创建表 /// </summary> /// <param name="name">表名</param> /// <param name="colName">属性列</param> /// <param name="colType">属性类型</param> /// <returns></returns> public DataSet CreateTable(string name, string[] colName, string[] colType) { if (colName.Length != colType.Length) { Debug_Log.Call_WriteLog("输入不正确:" + "columns.Length != colType.Length"); } string query = "CREATE TABLE " + name + "(" + colName[0] + " " + colType[0]; for (int i = 1; i < colName.Length; i++) { query += "," + colName[i] + " " + colType[i]; } query += ")"; return(QuerySet(query)); }
public string getStoragePath() { string s2getStoragePath = ""; try { AndroidJavaClass jc = new AndroidJavaClass("com.pico.Integration.ThirdActivity"); s2getStoragePath = jc.CallStatic <string>("getStoragePath", true); Debug_Log.Call_WriteLog(s2getStoragePath, "s2getStoragePath", "001PinYIn"); } catch (System.Exception e) { s2getStoragePath = Debug_Log.Call_WriteLog(e, "Test333", "001PinYIn"); } return(s2getStoragePath); }
//public static ArrayList ContentList = new ArrayList() ; public void setContent(string selected) { Toggle Content_Ele = GameObject.Find("Content_" + selected).transform.GetComponentsInChildren <Toggle>()[0]; Debug_Log.Call_WriteLog(Content_Ele.isOn, "点击" + selected.toString(), "Unity"); ArrayList ContentList = new ArrayList(); Assets.Script.ReadIniPar ReadIniPargetParme = Assets.Script.getPar.getParme(); ArrayList bContent = new ArrayList(ReadIniPargetParme.Content.Split(',')); if (!System.String.IsNullOrEmpty(ReadIniPargetParme.Content))///如果读取到值了就赋值 { ContentList = bContent; } // TrainTime = selected; if (ContentList.Contains(selected) && !Content_Ele.isOn) { ContentList.Remove(selected); } else if (!ContentList.Contains(selected) && Content_Ele.isOn) { ContentList.Add(selected); } string str = string.Join(",", (string[])ContentList.ToArray(typeof(string))); Assets.Script.MyIni ini = new Assets.Script.MyIni(); ini.WriteIniContent("GameContent", "Content", str); //转换成数组 //string strdddd = string.Join(",", (string[])ContentList.ToArray(typeof(string))); Debug_Log.Call_WriteLog("setContent=" + str, selected.toString(), "Unity"); Debug.Log(selected); //if (selected) //{ //} //else { //} }
/// <summary> /// 构造函数 /// </summary> /// <param name="connectionString">数据库连接字符串</param> public SQLiteHelper(string connectionString) { try { lock (lockThis) { //构造数据库连接 dbConnection = new SqliteConnection(connectionString); //打开数据库 dbConnection.Open(); } } catch (Exception e) { Debug_Log.Call_WriteLog(e, "SQLiteHelper", "Unity"); Debug.Log(e.Message); } }
public void setTrainTime(int selected) { TrainTime = selected; Assets.Script.MyIni ini = new Assets.Script.MyIni(); ini.WriteIniContent("GameContent", "LengthofTime", TrainTime.toString()); Debug_Log.Call_WriteLog("TrainTime=" + TrainTime, selected.toString(), "Unity"); Debug.Log(selected); //if (selected) //{ //} //else { //} }
// Use this for initialization public void WriteSD() { try { ReadSD(); AndroidJavaClass jc = new AndroidJavaClass("com.pico.Integration.ThirdActivity"); //AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity"); // string s1 = jc.CallStatic<string>("WriteSD", "/storage/0000-E33A/Download/mysdcard2.txt"); string s1 = jc.CallStatic <string>("WriteSD", getStoragePath() + "/mysdcard2.txt"); Debug_Log.Call_WriteLog(getStoragePath(), "getStoragePath()", "001PinYIn"); Debug_Log.Call_WriteLog(getStoragePath() + "/mysdcard2.txt", "getStoragePath()mysdcard2", "001PinYIn"); Debug_Log.Call_WriteLog(s1, "s1", "001PinYIn"); } catch (System.Exception e) { Debug_Log.Call_WriteLog(e, "s1", "001PinYIn"); } }
/// <summary> /// 通过SQL语句查询是否数据库存在某表 /// </summary> /// <param name="sql"></param> /// <returns></returns> public bool ExitTable(string sql) { OpenDatabase(); MySqlCommand cmd = new MySqlCommand(sql, SqlConnection); MySqlDataReader reader = cmd.ExecuteReader(); if (reader.HasRows == false) { Debug_Log.Call_WriteLog("该表不存在"); CloseDataBase(); return(false); } else { Debug_Log.Call_WriteLog("表存在"); CloseDataBase(); return(true); } }
/// <summary> /// 打开数据库 /// </summary> public void OpenDatabase() { string SqlString = string.Format("Database={0};Data Source={1};User Id={2};Password={3};charset=gbk", dataBase, host, userid, pwd, "3306"); try { SqlConnection = new MySqlConnection(SqlString); SqlConnection.Open(); Debug_Log.Call_WriteLog("打开数据库"); } catch (Exception e) { Debug_Log.Call_WriteLog(e, "服务器连接失败,请重新检查是否打开MySql服务"); Debug_Log.Call_WriteLog(SqlString, "服务器连接失败,请重新检查是否打开MySql服务"); //InputIP.ReadIP(); } }
/// <summary> /// 执行SQL命令 /// </summary> /// <returns>The query.</returns> /// <param name="queryString">SQL命令字符串</param> public SqliteDataReader ExecuteQuery(string queryString) { try { lock (lockThis) { dbCommand = dbConnection.CreateCommand(); dbCommand.CommandText = queryString; dataReader = dbCommand.ExecuteReader(); } } catch (Exception e) { Debug_Log.Call_WriteLog(queryString, "ExecuteQueryqueryString", "Unity"); Debug_Log.Call_WriteLog(e, "ExecuteQuery", "Unity"); Debug.Log(e.Message); } return(dataReader); }
public static string writeDBRecord() { string strInputFieldName = ""; try { ReadIniPar ReadIniPargetParme = getPar.getParme(); //ContentList = new ArrayList(strContent.Split(',')); List <String> listDBFieldName = new List <string>(); listDBFieldName.Add("UserID"); listDBFieldName.Add("BeginTime"); listDBFieldName.Add("Duration"); listDBFieldName.Add("difficulty"); listDBFieldName.Add("CreateTime"); List <String> listValues = new List <string>(); listValues.Add(StaticGlobal.UserID.toString()); listValues.Add(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff")); listValues.Add(ReadIniPargetParme.LengthofTime.toString()); listValues.Add(ReadIniPargetParme.speed.toString()); listValues.Add(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff")); MySQLManager dddMySQLManager = new MySQLManager(); dddMySQLManager.InsertInto("train", listDBFieldName.ToArray(), listValues.ToArray()); System.Data.DataTable ddddtrain = dddMySQLManager.QuerySet("SELECT max(ID) from train where UserID=" + StaticGlobal.UserID.toString()).Tables[0]; StaticGlobal.TrainID = ddddtrain.Rows[0][0].toInt32(); Debug_Log.Call_WriteLog(StaticGlobal.TrainID.toString(), "执行Sql语句dsStaticGlobal ", "Unity"); } catch (Exception ex) { ////LogController.writeErrorLog(ex, "ObjectExtended toInt32"); Debug_Log.Call_WriteLog(ex, "readAllDB"); } return(strInputFieldName); //System.Data.DataSet myDataSet = }
/// <summary> /// 获取表中指定条件下,某字段的行数 /// </summary> /// <param name="column_name"></param> /// <param name="table_name"></param> /// <param name="condition"></param> /// <param name="value"></param> /// <returns></returns> public int GetDataLineCount(string column_name, string table_name, string condition, string value) { int _Num = 0; OpenDatabase(); MySqlCommand cmd = new MySqlCommand(); cmd.CommandText = "select " + column_name + " from " + table_name + " where find_in_set(" + value + "," + condition + ")"; //find_in_set(1,position) Debug_Log.Call_WriteLog(cmd.CommandText); cmd.Connection = SqlConnection; MySqlDataReader reader = cmd.ExecuteReader(); while (reader.Read()) { _Num = _Num + 1; } reader.Close(); CloseDataBase(); return(_Num); }
/// <summary> /// 查询表数据 /// </summary> /// <param name="tableName">表名</param> /// <param name="items">需要查询的列</param> /// <param name="whereColName">查询的条件列</param> /// <param name="operation">条件操作符</param> /// <param name="value">条件的值</param> /// <returns></returns> public DataSet Select(string tableName, string[] items, string[] whereColName, string[] operation, string[] value) { if (whereColName.Length != operation.Length || operation.Length != value.Length) { // throw new Exception("输入不正确:" + "col.Length != operation.Length != values.Length"); Debug_Log.Call_WriteLog("输入不正确:" + "col.Length != operation.Length != values.Length"); } string query = "SELECT " + items[0]; for (int i = 1; i < items.Length; i++) { query += "," + items[i]; } query += " FROM " + tableName + " WHERE " + " " + whereColName[0] + operation[0] + " '" + value[0] + "'"; for (int i = 1; i < whereColName.Length; i++) { query += " AND " + whereColName[i] + operation[i] + "' " + value[i] + "'"; } return(QuerySet(query)); }
/// <summary> /// 插入部分ID /// </summary> /// <param name="tableName">表名</param> /// <param name="col">属性列</param> /// <param name="values">属性值</param> /// <returns></returns> public DataSet InsertInto(string tableName, string[] col, string[] values) { if (col.Length != values.Length) { // throw new Exception("columns.Length != colType.Length"); Debug_Log.Call_WriteLog("输入不正确:" + "columns.Length != colType.Length"); } string query = "INSERT INTO " + tableName + " (" + col[0]; for (int i = 1; i < col.Length; ++i) { query += ", " + col[i]; } query += ") VALUES (" + "'" + values[0] + "'"; for (int i = 1; i < values.Length; ++i) { query += ", " + "'" + values[i] + "'"; } query += ")"; return(QuerySet(query)); }
private static string getInputFieldName(string strText) { string strReadText = ""; try { GameObject mGameObjectAddUser = GameObject.Find("AddUser"); GameObject objnamethis = mGameObjectAddUser.transform.Find(strText).gameObject; GameObject GameObjectText = objnamethis.transform.Find("Text").gameObject; strReadText = (GameObjectText.GetComponent <UnityEngine.UI.Text>().text); objnamethis.transform.Find("Text").GetComponent <UnityEngine.UI.Text>().text = "1111"; } catch (Exception eee) { Debug_Log.Call_WriteLog(eee, "getInputFieldNameClassWriteUser", "Unity"); Debug_Log.Call_WriteLog(strText, "getInputFieldNameClassWriteUser", "Unity"); } return(strReadText); }
public static ReadIniPar getParme() { ReadIniPar ddReadIniPardd = new ReadIniPar(); #region 获取参数 //获取ini文件 int LengthofTime = 0; int speed = 0; MyIni ini = new MyIni(); //获取Ini文件Time类型下的time对应的数值 LengthofTime = ini.ReadIniContent("GameContent", "LengthofTime").toInt32(); ///SelectTrainTime speed = ini.ReadIniContent("GameContent", "Speed").toInt32(); ///SelectTrainDifficulty string strContent = ini.ReadIniContent("GameContent", "Content"); #endregion 获取参数 ddReadIniPardd.LengthofTime = LengthofTime; ddReadIniPardd.speed = speed; ddReadIniPardd.Content = strContent; Debug_Log.Call_WriteLog(ddReadIniPardd, "读取的strpersistentDataPath", "Unity"); return(ddReadIniPardd); }
private void OnCollisionEnter(Collision collision) { //print(collision.collider.tag); if (collision.collider.tag == "EnemyGame") { GameObject objname = collision.collider.gameObject; // Unity 3D 粒子播放 //原创EW_DUST 最后发布于2018 - 12 - 03 21:18:33 阅读数 1346 收藏 // 展开 //查找子物体,并且将得到的物体转换成gameobject GameObject objnameLizi = objname.transform.parent.transform.Find("Falsh/ParticleSystemBlcok").gameObject; Debug_Log.Call_WriteLog("得到最终子物体的名字是:" + objname.name); objnameLizi.GetComponent <ParticleSystem>().Play(); //播放 //gameObject.GetCompoment<ParticleSystem>().Pause(); //暂停 //gameObject.GetCompoment<ParticleSystem>().Stop(); //停止 //被撞得物体原点发出声音(第二个参数用来设置发出声音的世界坐标,不要离AudioListener太远) AudioSource.PlayClipAtPoint(AC, transform.localPosition); Destroy(objname); UnityEngine.UI.Text mTextFinisheText1 = GameObject.Find("FinisheText1").GetComponent <UnityEngine.UI.Text>(); //UnityEngine.UI.Text mTextFinisheText2 = GameObject.Find("FinisheText2").GetComponent<UnityEngine.UI.Text>(); Score.setSucessPercent(1); string strOK = Score.getSucessPercent(); mTextFinisheText1.text = strOK; //mTextFinisheText2.text = strOK; } }
/// <summary> /// 创建具有id自增的表 /// </summary> /// <param name="name">表名</param> /// <param name="col">属性列</param> /// <param name="colType">属性列类型</param> /// <returns></returns> public bool CreateTableAutoID(string name, string[] col, string[] colType) { if (col.Length != colType.Length) { // throw new Exception("columns.Length != colType.Length"); Debug_Log.Call_WriteLog("输入不正确:" + "columns.Length != colType.Length"); } string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0] + " NOT NULL AUTO_INCREMENT"; for (int i = 1; i < col.Length; ++i) { query += ", " + col[i] + " " + colType[i]; } query += ", PRIMARY KEY (" + col[0] + ")" + ")"; if (ExecuteSqlCmd(query)) { return(true); } else { return(false); } }
public static void readAllDB() { try { //MySQLManager myDatabaseManager = new MySQLManager(); //bool boolContest = myDatabaseManager.TestConnection(); //GameObject mTextsearch = GameObject.Find("TextsearchSQL"); //mTextsearch.GetComponent<UnityEngine.UI.Text>().text = boolContest; //Debug_Log.Call_WriteLog(boolContest); MySQLManager dddMySQLManager = new MySQLManager(); ///int intK = dddMySQLManager.SqlRecordCount("select ID from medicaluser"); System.Data.DataTable ddddmedicaluser = dddMySQLManager.QuerySet("select ID,Name,(CASE WHEN Sex ='1' THEN '男' ELSE '女' END) as Sex ,Age ,MedicalRecordNo,CreateTime from medicaluser where IsDeleted=0 order by id desc").Tables[0]; int intK = ddddmedicaluser.Rows.Count; GameObject mUICanvas = GameObject.Find("TableGameObjectAllText"); int childCount = mUICanvas.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = mUICanvas.transform.GetChild(i); UnityEngine.Object.Destroy(child.gameObject); } //Debug_Log.Call_WriteLog("child setClickButton..="+ childCount); //查找子物体,并且将得到的物体转换成gameobject //GameObject objname = mUICanvas.transform.FindChild("ImageOne/TextDB").gameObject; //objname.GetComponent<UnityEngine.UI.Text>().text = "dddd"; //return; //var tmpSize = GameObject.Find("TableGameObjectAllText").GetComponent<RectTransform>().rect.height; ////GameObject.Find("TableGameObjectAllText").GetComponent<RectTransform>().sizeDelta = new Vector2(445,3000); //Debug_Log.Call_WriteLog(tmpSize); dtMenuLineBak.Clear(); for (int i = 0; i < intK; i++) { dtMenuLineBak.Add(null); } string LineImagebak = "Prefabs/ImageOne02"; for (int i = 0; i < dtMenuLineBak.Count; i++) { dtMenuLineBak[i] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(LineImagebak), new Vector3(0f, 0f, 0), Quaternion.identity); dtMenuLineBak[i].transform.SetParent(mUICanvas.transform); RectTransform rtr = dtMenuLineBak[i].GetComponent <RectTransform>(); //定义控件定位点相对基准位置的偏移 int intoff = 300 - i * 80 - 20; if (dtMenuLineBak.Count > 7) { intoff = intoff + (dtMenuLineBak.Count - 8) * 40; } rtr.anchoredPosition = new Vector2(0, intoff); Transform objnamethisTransform = dtMenuLineBak[i].transform; objnamethisTransform.Find("OneNum").gameObject.GetComponent <UnityEngine.UI.Text>().text = ddddmedicaluser.Rows[i]["ID"].ToString(); objnamethisTransform.Find("TwoName").gameObject.GetComponent <UnityEngine.UI.Text>().text = ddddmedicaluser.Rows[i]["Name"].ToString(); objnamethisTransform.Find("ThreeSex").gameObject.GetComponent <UnityEngine.UI.Text>().text = ddddmedicaluser.Rows[i]["Sex"].ToString(); objnamethisTransform.Find("FourAge").gameObject.GetComponent <UnityEngine.UI.Text>().text = ddddmedicaluser.Rows[i]["Age"].ToString(); objnamethisTransform.Find("FiveHospitalNum").gameObject.GetComponent <UnityEngine.UI.Text>().text = ddddmedicaluser.Rows[i]["MedicalRecordNo"].ToString(); objnamethisTransform.Find("SixCreateTime").gameObject.GetComponent <UnityEngine.UI.Text>().text = DateTime.Parse(ddddmedicaluser.Rows[i]["CreateTime"].ToString()).ToString("yyyy-MM-dd HH:mm:ss"); } if (dtMenuLineBak.Count > 0) { maxtUserID = ddddmedicaluser.Rows[0]["ID"].toInt32(); } //定义控件大小 RectTransform rtrtable = mUICanvas.GetComponent <RectTransform>(); rtrtable.sizeDelta = new Vector2(1617, dtMenuLineBak.Count * 80); } catch (Exception ex) { ////LogController.writeErrorLog(ex, "ObjectExtended toInt32"); Debug_Log.Call_WriteLog(ex, "readAllDB"); } }
void OnTriggerExit(Collider c) { Debug_Log.Call_WriteLog("OnTriggerExit"); gameObject.GetComponent <Renderer>().material.color = Color.green; }
void OnTriggerEnter(Collider c) { Debug_Log.Call_WriteLog("OnTriggerEnter"); //gameObject.GetComponent<Renderer>().material.color = Color.blue; gameObject.GetComponent <AudioSource>().Play(); }