public void CleanupEngine() { VisibleItem = null; SightingItem = null; SmellableItem = null; SnifferItem = null; Visible = null; Sighting = null; Smellable = null; Sniffer = null; Map = null; Engine = null; }
private void InitVisibleItem(Vector2 pos) { VisibleItem = new DebugVisibleItem(pos); Visible = VisibleItem.GetProperty<VisibleProperty>(); Engine.InsertItem(VisibleItem); }
private void InitVisibleItem(Vector2 pos) { VisibleItem = new DebugVisibleItem(pos); Visible = VisibleItem.GetProperty <VisibleProperty>(); Engine.InsertItem(VisibleItem); }