public void Awake() { // Debugging graphs var g = DebugView.CreateGraph(EXEC_TIME, "Avg Pathfinding Time", "Seconds Ago", "% of Second Executing", 2 * 60); if (g != null) { g.AutoScale = false; g.Scale = 1f; InvokeRepeating("UpdateGraphs", 1f, 1f); } DebugView.CreateGraph(PENDING, "Pending Path Requests", "Seconds Ago", "Request Count", 2 * 60); ToReturn = new Queue <UnityAction <PathfindingResult, List <PNode> > >(); ToReturn_Paths = new Queue <List <PNode> >(); ToReturn_Results = new Queue <PathfindingResult>(); // Create the new threads. Threads = new Thread[ThreadCount]; Watches = new System.Diagnostics.Stopwatch[ThreadCount]; Pathers = new Pathfinding[ThreadCount]; ExecutionTimes = new long[ThreadCount]; run = true; for (int i = 0; i < ThreadCount; i++) { Watches[i] = new System.Diagnostics.Stopwatch(); Pathers[i] = new Pathfinding(); Threads[i] = new Thread(Run); Threads[i].Start(i); } Debug.Log("Started {0} pathfinding threads.".Form(ThreadCount)); }
public void Awake() { instance = this; if (GraphMemory) { DebugView.CreateGraph(MEMORY_USE, "Total Memory", "Seconds Ago", "Megabytes", 2 * 60); InvokeRepeating("AddGraphSample", 1f, 1f); } }
public void Awake() { Instance = this; DebugView.CreateGraph(PROCESSED, "Jobs Processed", "Frame", "Job Count in Frame", 1000); var time = DebugView.CreateGraph(TIME, "Jobs Execution Time", "Frame", "Total Job Time in Frame", 1000); if (time != null) { time.MinAutoScale = 10; } DebugView.CreateGraph(PENDING, "Pending Jobs", "Frame", "Total Pending Jobs", 1000); }
public void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } InvokeRepeating("DrainOne", 0f, DrainInterval); DebugView.CreateGraph(POOLED, "Pooled Objects", "Seconds Ago", "Object Count", 120); DebugView.CreateGraph(SPAWNED, "Pool Spawned Objects", "Frames Ago", "Spawn Count", 1000).MinAutoScale = 20; DebugView.CreateGraph(BORROWED, "Pool Borrowed Objects", "Frames Ago", "Borrow Count", 1000).MinAutoScale = 20; }