public override GameObject Spawn()
    {
        var calculator = new TrajectoryVelocityPhysics();

        velocity = calculator.GetTrajectoryVelocity(points);
        position = points.start;

#if UNITY_EDITOR
        DebugUtility.DrawLine(points.start, points.top, Color.red);
        DebugUtility.DrawLine(points.top, points.end, Color.yellow);
#endif

        return(base.Spawn());
    }