public static DungeonFlow LoadOfficialFlow(string target) { string flowName = target; if (flowName.Contains("/")) { flowName = target.Substring(target.LastIndexOf("/") + 1); } AssetBundle m_assetBundle_orig = ResourceManager.LoadAssetBundle("flows_base_001"); DebugTime.RecordStartTime(); DungeonFlow result = m_assetBundle_orig.LoadAsset <DungeonFlow>(flowName); DebugTime.Log("AssetBundle.LoadAsset<DungeonFlow>({0})", new object[] { flowName }); if (result == null) { Debug.Log("ERROR: Requested DungeonFlow not found!\nCheck that you provided correct DungeonFlow name and that it actually exists!"); m_assetBundle_orig = null; return(null); } else { m_assetBundle_orig = null; return(result); } }
public static Dungeon GetOrLoadByNameHook(Func <string, Dungeon> orig, string name) { Dungeon dungeon = null; if (name.ToLower() == "base_cathedral") { dungeon = AbbeyDungeonMods(GetOrLoadByName_Orig(name)); } else if (name.ToLower() == "base_sewer") { dungeon = SewerDungeonMods(GetOrLoadByName_Orig(name)); } if (dungeon) { DebugTime.RecordStartTime(); DebugTime.Log("AssetBundle.LoadAsset<Dungeon>({0})", new object[] { name }); return(dungeon); } else { return(orig(name)); } }
public static DungeonFlow LoadCustomFlow(Func <string, DungeonFlow> orig, string target) { string flowName = target; if (flowName.Contains("/")) { flowName = target.Substring(target.LastIndexOf("/") + 1); } if (KnownFlows != null && KnownFlows.Count > 0) { foreach (DungeonFlow flow in KnownFlows) { if (flow.name != null && flow.name != string.Empty) { if (flowName.ToLower() == flow.name.ToLower()) { DebugTime.RecordStartTime(); DebugTime.Log("AssetBundle.LoadAsset<DungeonFlow>({0})", new object[] { flowName }); return(flow); } } } } return(orig(target)); }
// Token: 0x060005C0 RID: 1472 RVA: 0x00036838 File Offset: 0x00034A38 public static Dungeon GetOrLoadByNameHook(Func <string, Dungeon> orig, string name) { Dungeon dungeon = null; bool flag = name.ToLower() == "base_nakatomi"; if (flag) { dungeon = MasteryReplacementRNG.RNGDungeonMods(MasteryReplacementRNG.GetOrLoadByName_Orig(name)); } bool flag3 = dungeon; Dungeon result; if (flag3) { DebugTime.RecordStartTime(); DebugTime.Log("AssetBundle.LoadAsset<Dungeon>({0})", new object[] { name }); result = dungeon; } else { result = orig(name); } return(result); }
public static Dungeon GetOrLoadByName_Orig(string name) { AssetBundle assetBundle = ResourceManager.LoadAssetBundle("dungeons/" + name.ToLower()); DebugTime.RecordStartTime(); Dungeon component = assetBundle.LoadAsset <GameObject>(name).GetComponent <Dungeon>(); DebugTime.Log("AssetBundle.LoadAsset<Dungeon>({0})", new object[] { name }); return(component); }
public static Dungeon GetOrLoadByNameHook(Func <string, Dungeon> orig, string prefabPath) { Func <Dungeon, Dungeon> buildDungeon; if (customDungeons.TryGetValue(prefabPath, out buildDungeon)) { Dungeon d = buildDungeon(GetOrLoadByNameOrig("Base_ResourcefulRat")); DebugTime.RecordStartTime(); DebugTime.Log("AssetBundle.LoadAsset<Dungeon>({0})", new object[] { prefabPath }); return(d); } else { return(orig(prefabPath)); } }
public static DungeonFlow LoadCustomFlow(Func <string, DungeonFlow> orig, string target) { string flowName = target; if (flowName.Contains("/")) { flowName = target.Substring(target.LastIndexOf("/") + 1); } if (flowName.ToLower().EndsWith("secret_doublebeholster_flow")) { GlitchChestFlows = GlitchChestFlows.Shuffle(); if (ExpandStats.randomSeed <= 0.5f) { flowName = BraveUtility.RandomElement(GlitchChestFlows); } else { flowName = GlitchChestFlows[UnityEngine.Random.Range(0, GlitchChestFlows.Count)]; } } else if (flowName.ToLower().EndsWith("secret_doublebeholster_flow_orig")) { flowName = "secret_doublebeholster_flow"; } if (KnownFlows != null && KnownFlows.Count > 0) { foreach (DungeonFlow flow in KnownFlows) { if (flow.name != null && flow.name != string.Empty) { if (flowName.ToLower() == flow.name.ToLower()) { // Allows glitch chest floors to have things like the Old Crest room drop off if on Gungeon tileset, etc. if (GlitchChestFlows.Contains(flow.name.ToLower())) { flow.sharedInjectionData = RetrieveSharedInjectionDataListFromCurrentFloor(); } DebugTime.RecordStartTime(); DebugTime.Log("AssetBundle.LoadAsset<DungeonFlow>({0})", new object[] { flowName }); return(flow); } } } } return(orig(target)); }
public static Dungeon GetOrLoadByNameHook(Func <string, Dungeon> orig, string name) { Dungeon dungeon = null; string dungeonPrefabTemplate = "Base_Cathedral"; if (name.ToLower() == "base_floorname") { dungeon = FloorNameGeon(GetOrLoadByName_Orig(dungeonPrefabTemplate)); } if (dungeon) { DebugTime.RecordStartTime(); DebugTime.Log("AssetBundle.LoadAsset<Dungeon>({0})", new object[] { name }); return(dungeon); } else { return(orig(name)); } }
public static DungeonFlow LoadCustomFlow(Func <string, DungeonFlow> orig, string target) { string flowName = target; if (flowName.Contains("/")) { flowName = target.Substring(target.LastIndexOf("/") + 1); } if (flowName.ToLower().EndsWith("secret_doublebeholster_flow") && ExpandSettings.EnableExpandedGlitchFloors) { DungeonFlow m_Flow = GetRandomFlowFromNextDungeonPrefabForGlitchFloor(); DebugTime.RecordStartTime(); DebugTime.Log("AssetBundle.LoadAsset<DungeonFlow>({0})", new object[] { m_Flow.name }); return(m_Flow); } else if (flowName.ToLower().EndsWith("secret_doublebeholster_flow_orig")) { flowName = "secret_doublebeholster_flow"; } if (KnownFlows != null && KnownFlows.Count > 0) { foreach (DungeonFlow flow in KnownFlows) { if (flow.name != null && flow.name != string.Empty) { if (flowName.ToLower() == flow.name.ToLower()) { // Allows glitch chest floors to have things like the Old Crest room drop off if on Gungeon tileset, etc. if (GlitchChestFlows.Contains(flow.name.ToLower())) { flow.sharedInjectionData = RetrieveSharedInjectionDataListFromCurrentFloor(); } DebugTime.RecordStartTime(); DebugTime.Log("AssetBundle.LoadAsset<DungeonFlow>({0})", new object[] { flowName }); return(flow); } } } } return(orig(target)); }
// Token: 0x060003BC RID: 956 RVA: 0x00026D20 File Offset: 0x00024F20 public static Dungeon GetOrLoadByNameHook(Func <string, Dungeon> orig, string prefabPath) { Func <Dungeon, Dungeon> buildDungeon; bool flag = SpecialDungeon.customDungeons.TryGetValue(prefabPath, out buildDungeon); Dungeon result; if (flag) { Dungeon d = buildDungeon(SpecialDungeon.GetOrLoadByNameOrig("Base_ResourcefulRat")); DebugTime.RecordStartTime(); DebugTime.Log("AssetBundle.LoadAsset<Dungeon>({0})", new object[] { prefabPath }); result = d; } else { result = orig(prefabPath); } return(result); }