private void ToogleDebug(Vector2 worldMousePos) { Debug = !Debug; _debugText.SetActive(Debug); int playerIndex = _caveLevelMap.Index + 1; //Draw walkable image layers var debugWalkable = _level.GetChildren().FirstOrDefault(g => g.name == "Debug_Walkable"); if (Debug && debugWalkable == null) { var bitmapData = _caveLevelMap._walkableImageLayer.GetBitmapDataFromWorldPos(worldMousePos); if (bitmapData.bitMap != null) { debugWalkable = new Canvas(bitmapData.bitMap, false) { name = "Debug_Walkable" }; _level.AddChildAt(debugWalkable, playerIndex); debugWalkable.SetXY(bitmapData.offSetX, bitmapData.offSetY); } } else { debugWalkable?.Destroy(); } _level.PlayerCollision?.ToogleDebug(); }
public MyGame() : base(SCREEN_WIDTH, SCREEN_HEIGHT, Settings.FullScreen) // Create a window that's 800x600 and NOT fullscreen { SCREEN_WIDTH = game.width; SCREEN_HEIGHT = game.height; HALF_SCREEN_WIDTH = SCREEN_WIDTH / 2; HALF_SCREEN_HEIGHT = SCREEN_HEIGHT / 2; ShowMouse(true); string[] tmxFiles = TmxFilesLoader.GetTmxFileNames("Level*.tmx"); var mapData = TiledMapParserExtended.MapParser.ReadMap(tmxFiles[0]); _caveLevelMap = new CaveLevelMapGameObject(mapData); _cam = new FollowCamera(0, 0, game.width, game.height); _cam.scale = Settings.Camera_Scale; Cam = _cam; var gameSoundManager = new GameSoundManager(mapData); AddChild(gameSoundManager); var startScreen = new PreGameStartScreen(Settings.StartScreen_Bg_Image, Settings.StartScreen_Music, () => { var inGameStartScreen1 = new PreGameStartScreen(Settings.In_Game_StartScreen_1_Bg_Image, Settings.In_Game_StartScreen_1_Music, () => { var inGameStartScreen2 = new PreGameStartScreen(Settings.In_Game_StartScreen_2_Bg_Image, Settings.In_Game_StartScreen_2_Music, () => { var inGameStartScreen3 = new PreGameStartScreen(Settings.In_Game_StartScreen_3_Bg_Image, null, () => { GameSoundManager.Instance.FadeOutCurrentMusic(); CoroutineManager.StartCoroutine(LoadLevelWithDelay(), this); }); AddChild(inGameStartScreen3); }); AddChild(inGameStartScreen2); }); AddChild(inGameStartScreen1); }); AddChild(startScreen); //Debug _fpsCounter = new FpsCounter(); AddChild(_fpsCounter); _debugText = new DebugTextBox("Hello World", width, 100); _cam.AddChild(_debugText); _debugText.x = -SCREEN_WIDTH / 2; _debugText.y = -SCREEN_HEIGHT / 2; _debugText.SetActive(false); }