예제 #1
0
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        public override void Display(Double value)
        {
      #if NEODROID_DEBUG
            DebugPrinting.DisplayPrint(value, this.Identifier, this.Debugging);
      #endif

            this.SetFillAmount((float)value);
        }
예제 #2
0
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        public override void Display(float[] values)
        {
      #if NEODROID_DEBUG
            DebugPrinting.DisplayPrint(values[0], this.Identifier, this.Debugging);
      #endif

            this.SetFillAmount(values[0]);
        }
예제 #3
0
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        public override void Display(Vector3[] value)
        {
      #if NEODROID_DEBUG
            DebugPrinting.DisplayPrint(value, this.Identifier, this.Debugging);
      #endif

            this.SetText(value.ToString());
        }
예제 #4
0
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        public override void Display(float[] values)
        {
      #if NEODROID_DEBUG
            DebugPrinting.DisplayPrint(values, this.Identifier, this.Debugging);
      #endif

            this.SetText(values.ToString());
        }
예제 #5
0
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        public override void Display(Double value)
        {
      #if NEODROID_DEBUG
            DebugPrinting.DisplayPrint(value, this.Identifier, this.Debugging);
      #endif

            this.SetText(value.ToString(CultureInfo.InvariantCulture));
        }
예제 #6
0
        public override void PlotSeries(Points.ValuePoint[] points)
        {
      #if NEODROID_DEBUG
            DebugPrinting.DisplayPrint(points, this.Identifier, this.Debugging);
      #endif

            this.SetText(points.ToString());
        }
예제 #7
0
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        public override void Display(Points.StringPoint point)
        {
      #if NEODROID_DEBUG
            DebugPrinting.DisplayPrint(point, this.Identifier, this.Debugging);
      #endif

            this.SetText(point.ToString());
        }