private static void TestDebugModule() { //Test log DebugMgr.Log("1"); DebugMgr.LogWarning("2"); DebugMgr.LogError("3"); }
private void OnRankingCallback(ActionResult actionResult) { Response1001Pack pack = actionResult.GetValue <Response1001Pack>(); if (pack == null) { return; } DebugMgr.Log(pack.PageCount); }
private static void TestResModule() { //Test 资源加载 ResMgr.S.LoadAsset("Assets/GameRes/Prefabs/TestRes.prefab", typeof(GameObject), (success, asset) => { DebugMgr.Log("加载测试prefab成功?" + success); GameObject a = GameObject.Instantiate(asset) as GameObject; a.transform.position = new Vector3(1, 2, 3); DebugMgr.Log("设置" + a.name + "位置:" + a.transform.position); } ); ResMgr.S.LoadAsset("Assets/GameRes/Prefabs/TestRes.prefab", typeof(GameObject), (success, asset) => { DebugMgr.Log("第二次加载测试prefab成功?" + success); GameObject a = GameObject.Instantiate(asset) as GameObject; a.transform.position = new Vector3(3, 3, 3); DebugMgr.Log("设置" + a.name + "位置:" + a.transform.position); } ); }
public override void OpenUI(params object[] param) { base.OpenUI(param); DebugMgr.Log("打开游戏开始面板"); }