public static void LogError(object message) { DebugExecution.AddLog(LogType.Error, message.ToString(), "ALL"); DebugConsole.LogError(message); }
public static void Log(object message, UnityEngine.Object context) { DebugExecution.AddLog(LogType.Log, message.ToString(), "ALL"); DebugConsole.Log(message); }
public static void LogCommand(object message) { DebugExecution.AddLog(LogType.Log, message.ToString(), "_Command"); DebugConsole.LogCommand(message); }
public static void Log(object message, string messagegroup) { DebugExecution.AddLog(LogType.Log, message.ToString(), messagegroup); DebugConsole.Log(message, messagegroup); }
public static void LogWarning(object message) { DebugExecution.AddLog(LogType.Warning, message.ToString(), "ALL"); DebugConsole.LogWarning(message); }